More Door

D&D, Dungeon Tiles, Dungeons & Dragons, Hirst Arts Add comments

OK – he’s not going to lie to you…Ben has been dying to use that Lord of the Rings’ play-on-words headline for some time now. Still, can you ever have enough door variety in your D&D terrain life? With that obvious answer, here’s installment number 2 in this gripping series.

Ben loves to mix up the entry and exit points in his dungeons. Big or small, wide or tall, it simply doesn’t matter. He relishes the game group’s reaction and tactics based on the mere appearance of the barrier in front of them. With that said, here’s our latest batch of door goodness.

We’ve utilized the portcullis from Dwarven Forge (from Wicked Editions Set I) – a must-own). Our homebrewed jail cell doors work great for your typical prison area but could also serve as slick gates.

We crafted an imposing door to serve as our entry way into the second Horned Hold tower inside Thunderspire Labyrinth. A small door served as a special getaway inside the Duerger Trading Post cave.

Ben mustered a broken door for Brugg’s Halfmoon Inn assault. And he even made a partially clawed door in a recent Friday Night Strike Dungeon Delve.

Seem like overkill? Too much? Nah – remember, variety is the spice of life.

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4 Responses to “More Door”

  1. Thadeous Says:

    What I wouldn’t give to play on a board like that. You make me wish I was crafty.

  2. bendbuddy Says:

    Believe me when I say, if this Ben can do these things, anyone can do so. I have an endless list of witnesses who will tell you handiness is not my thing.

  3. Aaron Says:

    You have totally inspired me to build my own 3d dungeon. I purchased mold #70 and #203 to get started. What are your favorite molds?

  4. bendbuddy Says:

    Excellent. I know you will have a great time with the Hirst goodness. I’m obsessed with the fieldstone molds for all my walls and then use the cracked floor tiles (#203) for my floors.

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