“Sound the alarm” sounds so much cooler when you have an actual game piece on the table. Ben shares his solution to gong envy and gives you a sneak peak at the first encounter of our exclusive Phoenix Comicon’s 2011 dungeon delve – The Arc of Souls.
Custom magical items that can be combined to make even bigger effects can make for fun role play gaming. Ben whets your appetite by sharing a recent Thunderspire example with a couple of Gnome-brother-from-another-mother-troublemakers.
Can dinosaurs and dragons live together in harmony at your game table? With a little creativity, Ben thinks there’s no bones about it.
Let’s start by unearthing some possible homebrewed plot lines. Maybe dinosaurs actually pre-date elf, dwarf and man…so much so that there has been an outcropping of strange bone discoveries in outlying areas of your character’s home city. A paranoid king then sends your party out to collect them all before more pop up and a panic ensues. Or, how about a crazy old wizard accidentally discovers some prehistoric bones and becomes obsessed with bringing these creatures back to life to do his own bidding?
Ben takes you on a magical terrain expedition with his own interpretation of Thunderspire Labyrinth’s Hall of Enforced Introspection.
Sure, Encounter W6 had a great foundation but Ben was looking for some ways to go 3-D on its ass. Let’s see how he tackled the room to make it his own.
While often true that only a famous death will do, you better have the right gladiator miniature in hand first. This week Ben rubs some arena sand between his terrain-glistened fingers and shows you the way.
We all know inspirational clips from Crow’s Gladiator or Whitfields’ Spartacus Blood and Sand have inspired many a D&D encounter. And now with the recent ushering of the Dark Sun campaign setting, gladiator arenas become a natural fit for your next far-away city.