D&D A to Z: Hallways

D&D, Dungeons & Dragons, Dwarven Forge, Hirst Arts, Home Brew, Terrain Add comments

Hallways – the two-by-four portion of your dungeon floor. After all, a map isn’t much of a map without a myriad of pathways to choose from. Join Ben as he explores his endless attempts at creating the spookiest D&D passage.

Architecting one’s dungeon requires some plotting and planning. You can snag a map from a module or even randomly roll your own. The goal is of course is to make every step count.

Ben’s hall of choice is Hirst Art’s cracked floor tile (mold #203). The combinations and patterns seem endless. Flagstone (#260) and Caverns (mold #281) are just as good.

Our paint combo of choice: easy smeazy…prime black, and dry brush on some GW Graveyard Earth. Ben’s toyed with other color schemes but always regresses back to the dirt floor.

One’s hallways can take on many forms.

  • Straight
  • Crumbled
  • Narrow
  • Ornate

Ah yes…the traditional 3 x 3 straight path is a modular maker’s go-to tiles. Plan ahead and make them at various lengths so your lay-down options remain bountiful.

Remember to try and think outside the box with some crumbled passageways. This jagged path quickly raises the blood pressure of your table in a hurry with sporadic squares. For added fun, drop a cave-in at the end.

For elegance, Dwarven Forge is the hands-down winner – particularly with its Realm of the Ancients set. But don’t stop there. Step carefully down a Den of Evil hallway. Or, mind your toes down a perilous cavern.

Now if you want to spark a hobbyist debate, just ask a craftsman how high his hallway walls should be. The first will say 3 high and the next will say two. Ben typically goes with a 2 rows of blocks so everyone around the table can see the action from their keister. The best answer is probably – use a combination of heights for maximum effect.

Lastly, who are your permanent hallway residents? Certainly, a mixture of sand and stone flock is a good start. Assorted boulders and vines also have their place. Stalagmites and unusual rock formations also pay rent. Torches, statues, webs and archways have their place too.

Let’s conclude with a knowledge snippet. An immaculate, shiny hallway will always be trouble as its tenant is sure to slowly follow. Got it? Goooooood.

Questions to Ponder: What’s your favorite type of hallway? How do you determine marching order for the party? Do you like a lot of hallways in your dungeon or more of a dedicated path?

Make your own hallway | Watch our hallway vid on YouTube

2 Responses to “D&D A to Z: Hallways”

  1. Benoit Says:

    If you want to match the Hirst Arts dungeon colors, you can send Bruce a self addressed stamped envelope, and he’ll send you three paint swatches. Just take them to the hardware store and ask them to do color matching. Works like a charm.

  2. Ben’s RPG Pile » Blog Archive » D&D A to Z: Wells Says:

    [...] it’s been. Sure we had some obvious choices with this week’s entry but we kinda already did walls and water. So, time to dig deeper and see what actual D&D-style wells are resting in the [...]

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