It’s time for a little pomp and circumstance in our ongoing A to Z RPG series by recognizing the rightful place of Kings in one’s D&D collection.
Our RPG accessory series continues with the shiny side of treasure – jewels. A common plotline in our D&D module history, everyone wants to snag that precious gem. After all, it’s not the iconic centerpiece of a classic AD&D Player’s Handbook for nothing.
Glory is swell but all that fame doesn’t really pay your character’s (bar) bills. Adventuring really boils down to getting a bunch of stuff. And as the DM, your encounters need items of all sorts. So, let’s take a look at some of your terrain-ical options.
Can’t go to Gen Con this year? Boy, Ben sure can relate. He isn’t that far removed from being unable to attend the annual pilgrimage to our RPG Holy Land.





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