We interrupt our regularly scheduled Red Rover terrain programming to joyfully bring you a long-awaited pre-painted miniatures review. Our monthly character sacrifices to the RPG Gods apparently worked because for the first time in 16 painful months, we have new boxes of finely made miniatures to unwrap. Hazah! Join Ben as he shares his take on Pathfinder’s inaugural set.
You would think gluing your terrain to the appropriate base would be a cake walk, right? After all, this is a life skill you learned in kindergarten. Well, Padawans – think again. Glue in haste and your terrain will almost certainly warp and all that hard work thus far is for naught. Glue with pre-calculated planning and techniques and your 3D game board will flourish…let’s explore further.
Now that we’ve got our project inspiration and custom molds in hand, let’s get physical with an actual casting or two. Roll up your sleeves with Ben as he shares several tricks of the trade so that you too, can behold the power of the brick.
The foundation of every new terrain environment starts with the selection of your molds. The Pile begins that process with the Industry’s best – Hirst Arts and then created custom molds from those original casts to ultimately support the high-volume pieces of the set. Join Co-Piler Enygma as he shows us how he made these unique works of art.
Let’s ring in the New Year with a brand new terrain-building blog series. Code named, Project Red Rover (Red Rover), Ben will provide step-by-step posts for his next D&D game environment – 4e’s the Pyramid of Shadows. Our first blog post will talk all about the inspiration for this amazing new terrain. Ben can’t build anything unless he’s got the itch. So what were his motivations exactly?