History will tell ya getting into a pyramid was no simple task. Descending passageways were an endless labyrinth of cramped tunnels to thwart grave robbers from a Pharaoh’s final resting place. So naturally, you need terrain to pass on this game play vibe. Ben borrowed another page out of his Gen Con DM’s book to make his own narrow hallways. He’s also got a new weekly miniatures’ feature so you can get a taste of your unwelcomed neighbors.
There might be a few “well duh” mumblings in the audience but for Ben, it really took a first-hand look to see the value of this particular build. A, 3×3 modular floor tile with removable walls has always been his hallway standard. However, there really is a time and place for tall walls and single squares. And thankfully, Gen Con gave Ben the chance to experience that claustrophobic game play for himself.
Anyone will tell you walking single file in any dungeon instantly puts the party on edge. The first man becomes a piñata. The opportunity is ripe for a trap. Bad stuff falls from above you. Healing and spell casting gets complicated. It’s a cornucopia of trouble.
Here’s how he built ‘em:
- Study your inspiration
- Sprinkle in hieroglyphic blocks to serve as warnings and such
- Keep things on the straight and narrow with your lego guides
- Build in two stages (for easier detail painting)
- Start by assembling a wall section and floor to the base
- Create the second wall as a standalone
- Paint using our previous sand schemes
- Finish by gluing down that second wall
- Trim off your excess base with a hot knife
- Connect your hallways for a finished product
Ben realized he hadn’t really showcased any Egyptian tomb monsters yet. That’s utter sacrilege coming from a miniatures fanatic. We got all this new terrain but no renters? The pledge: Project Red Rover, Red Rover will include a minis highlight in every future blog entry to satisfy your monster needs.
Editor’s note: Variety is the spice of a RPGer’s life so we’ll try to pull a figure from all the major manufacturer players.
A nice fab-four out the gate, ey? What will next week bring? A sarcophagus full of more miniature madness, doom and despair to say the least.
Questions to Ponder: What’s the worst thing that ever happen to your character when you marched single file down a narrow hallway? Got any suggested scenarios or better roles on this week’s highlighted miniatures? What other minis do you recommend?