Even though we’ve spotlighted some of the individual rooms on the second floor of the Paldemar’s Tower of Mysteries inside D&D’s Thunderspire Labyrinth, we decided to seize the day by taking a step back and showing you how the entire level came together. Ben thinks there are some hidden details and worthy artistic licenses worth sharing in this 4E module.
Building what the game group can’t see is about as tough as it gets for us terrain-ers. Yet, that’s just what Ben was tasked to do in his latest Thunderspire Labyrinth D&D game. Believe or not, he doesn’t have an unseen, shackled imp in his minis collection. So let’s see how he tried to pull off this little ol’ illusion by making one from scratch.
Ben opened 2012 with the announcement of Project Red Rover, Red Rover – an ambitious new terrain environment endeavor that would center around the mighty Egyptian civilization of yesteryear. He was initially resigned to the fact that he would have very little access to any pre-made, quality pieces. Then out of the blue, a new Dwarven Forge Ancient Treasures accessories set inexplicably revealed itself! Ben felt like Dr. Jones right after he found Shishak’s infamous Well of Souls! Let’s take a look and see what’s inside this new set…snakes excluded of course.
Ben’s DM prep of Pyramid of Shadows is well underway and he only had to turn a single page in the new module to run into a bit of a custom terrain head scratcher. The very first dungeon encounter (aka P1 The Entrance Pit) gives a description of four severed craniums and a sack hanging on pegs in an alcove. Ben obviously has no such items in his RPG Pile but wanted something impactful yet modular for future yes. So let’s bust some skulls and see what he came up with for his game group.