Try Not to Rune It

D&D, Dungeons & Dragons, Egyptian, Itar’s Workshop Add comments

This week Ben tackles a key terrain piece in the Temple of Verdant: the mysterious monolith. We’re pretty sure that word is just Sweedish for Rune. Never the less – challenge accepted. Plus, if a maniacal monster can pick one of these stone suckers up and throw it at a charging adventurer, then this object must sit comfortably on your 3D game board. Let’s see how easy it is to add a rune to your own RPG pile.

Inspiration Nation
A great starting point on your new terrain builds is to commence with a Google Images search to ensure you’re putting all your upcoming perspiration in the right direction. Make sure you have a clear visual for reference.

Out of the Box
There are several ways to go here.

You can actually get your hands dirty and cast some pieces using the Hirst Arts Egyptian Temple Accessory Mold (#98). You just need a decent number of re-casts to make it happen. Not this time though. Ben wanted to use these particular pieces in a future room.

Sooooo Ben turned to Itar’s Workshop and their pre-cast set of Standing Stones product which fit this project’s requirements to the letter. Plus their $8 price tag was a slam dunk for the beloved quick-and-easy-method. Luckily Ben already had a set sitting in a drawer when he snagged them at Itar’s Gen Con booth several years ago.

Side note: You can even make some monoliths out of foam (as long as you have a steady hand).

Paint Steps
These runes need a touch of color and for that step, Ben turned to master artisan, CatataFish. His tutorials are so flippin’ good and give all the novice folk out there a real chance to replicate some very simple steps.

For the initial rock base gray color scheme, Ben once again relied on MiniWarGaming’s technique but for the glowing rune effect, we followed CatataFish’s video.

  • Fill in the runes with a Citadel Hawk Turquoise for a shadow/glow
  • Paint the inside of the ruin with watered down Citadel Ice Blue
  • Mix 70% Skull White with 30% Ice Blue on any intersecting lines

You actually want the paint job to be a bit jagged and sloppy (so this technique was right up Ben’s alley). Also, make sure your brush gets thinner as you move from step to step.

For further confidence, start with a test piece so that you can get the hang of the technique and learn how to better apply it to your final terrain.

Flock Me
Now that everything is all colored up, circle back and apply the appropriate flock to match the game environment.

The Thunderspire Labyrinth module has these babies in a forest illusion so Ben needed to make ‘em look rather earthy. Army Painter Highland Tufts and Basecrafts Dark Green Lichen (for vines) really make the final pieces sing.

And just like that you’ve got some modular runes for your next D&D game.

Until next week.

Note: Hero illustration by ThePhoenixDark.

Questions to Ponder: Have you had Runes in your own D&D encounters? What sort of nifty powers did they have? How would you have painted or flocked these differently? Who wins the coolness award – Itar’s Workshop or Hirst Arts?

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