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	<title>Ben's RPG Pile &#187; BensRPGPile</title>
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		<title>Water Works – Rebasing Heroclix Miniatures</title>
		<link>http://bensrpgpile.com/2013/05/18/water-works-rebasing-heroclix-miniatures/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=water-works-rebasing-heroclix-miniatures</link>
		<comments>http://bensrpgpile.com/2013/05/18/water-works-rebasing-heroclix-miniatures/#comments</comments>
		<pubDate>Sat, 18 May 2013 17:06:48 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D Miniatures]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Home Brew]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6714</guid>
		<description><![CDATA[The Pyramid of Shadows D&#38;D 4E module is a cornucopia of dungeon environments. There’s Egyptian, cavern, water, forest and stone brick all rolled up under one twisted prison roof. This bevy of colliding landscapes is forcing Ben’s terrain mind to work overtime. This week were going to focus on The Bridge encounter and its homebrewed [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/hero_large_r67_hero.jpg" title="How to rebase a Heroclix miniature." rel="lightbox[6714]" rel="lightbox[r67]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/05/sm_hero_r67_hero.jpg" /></a></p>
<p>The Pyramid of Shadows D&amp;D 4E module is a cornucopia of dungeon environments. There’s Egyptian, cavern, water, forest and stone brick all rolled up under one twisted prison roof. This bevy of colliding landscapes is forcing Ben’s terrain mind to work overtime. This week were going to focus on The Bridge encounter and its homebrewed Water Bottom Boys inhabitants.</p>
<p><b>Encounter P3: The Bridge<br />
</b>This particular encounter is water-based and is right off the Pyramid’s main entrance. Since Ben has no flippin’ idea which room the group will explore next, he’s prepping the more unique rooms first.</p>
<p>The <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_67_view.jpg" title="The module illustration of the room." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">Bridge room</span></a> definitely qualifies as a <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_map.jpg" title="Zoomed in on the first level." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">distinct area</span></a>. We’re not just slapping down some 3&#215;3 stone tiles and throwing a handful of Orcs into the fray. We’re talkin’ water terrain, rope bridges and colorful baddies.</p>
<p><b>Miniature Monsters<br />
</b>Ben starts every encounter prep with the monsters. The <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_raiders.jpg" style="font-size: 13px;" title="Yikes - those teeth seem extra sharp." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">Sahuagin Raiders</a> are a big player in this adventure (4E Monster Manual, pg. 224-225) but that race poses a small problem as Ben is still trying to acquire all the appropriate miniatures. However, it does create a great opportunity as Ben has been itching to rebase some dusty, old <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_heroclix.jpg" style="font-size: 13px;" title="Still bewilders Ben on why the bases couldn't be d20 in size." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">Heroclix minis</a>.</p>
<p>Ben nabbed these <a title="Minis on Amazon" href="http://amzn.to/12pkxxD" target="_blank">Heroscape Grut Orcs</a> at a previous Gen Con. Mostly because he really liked the paint jobs. However, they don’t look anything like WotC’s <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_traditional.jpg" title="Quite the difference. Ben is still rather fond of the Harbinger Orcs." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">traditional</a> Orcs. These chaps are blue and thin. But that’s ok – they’re perfect for this aquatic-ish encounter. If you look hard enough, you could even say these fellas have discrete <a title="Water World Movie Clip" href="http://www.youtube.com/watch?v=Fv9_YOL38MM" target="_blank">Water World gills</a>. This group will be a rare offshoot of the Sahuagin race…outcasts if you will.</p>
<p><b>Monster Flair<br />
</b>The Pyramid of Shadows mod has lots of turf war undertones to it. There are all sorts of groups trapped inside this prison and trying to lay claim to certain areas. So Ben is going to make a homebrewed gang of his own. Their leader will be “SogA the Terrible” and his soldiers will be the Water Bottom Boys. Get the <a style="font-size: 13px;" title="Oh Brother Where Art Thou" href="http://www.youtube.com/watch?v=YZtgZ5fHOuU" target="_blank">whimsical reference</a>?</p>
<p><b>The Rebasing Steps<br />
</b>So how did Ben rebase these Heroclix miniatures exactly? Nothing to it. The secret is in the <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_base.jpg" style="font-size: 13px;" title="Ben just loves these Galeforce Nine wood bases - typically sold at Gen Con." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">base</a> itself. Give this element enough TLC and you’ll be quite pleased with the <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r-67_result.jpg" style="font-size: 13px;" title="Now that's a mini looking for a fight." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">end result</a>.</p>
<p><b>Step 1: Debase<br />
</b>The original Heroclix manufacturing process makes a clean cut a little tricky but don’t fret. Start by carefully <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_snipping.jpg" style="font-size: 13px;" title="Plastic shards flying in all directions - protect your eyes." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">snipping</a> away most of the <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_plastic.jpg" style="font-size: 13px;" title="No trouble at all to clear that awkward base away from the valuable mini." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">plastic base</a>. You’re going to end up with a <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_thick.jpg" style="font-size: 13px;" title="That piece is nearly cemented on - cut each side off." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">thick</a> plastic <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_nub.jpg" style="font-size: 13px;" title="You'll be left with this little plastic piece - give it one cut and then sand the rest off." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">nub</a> on one of the feet. Just trim that off and then use <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_sand.jpg" style="font-size: 13px;" title="Don't go crazy here - that plastic sands down in a hurry." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">sandpaper</a> to even out any excess plastic.</p>
<p><b>Step 2: The Inspiration<br />
</b>Ben always has some inspiration to point him in the right direction. Thankfully, <a style="font-size: 13px;" title="Subscribe to his YouTube channel" href="http://www.youtube.com/user/GamzaTheEternal?feature=watch" target="_blank">GamzaTheEternal</a> made an excellent water basing <a style="font-size: 13px;" title="Watch his tutorial video" href="http://www.youtube.com/watch?v=1dSS5tskpow" target="_blank">video</a>. His insights really got the creative juices pumping.</p>
<p><b>Step 3: The Paint<br />
</b>Ben picked GW Regal Blue for his base paint color and covered the entire base. This particular shade also <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_blends.jpg" style="font-size: 13px;" title="Almost a perfect color match." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">blends</a> nicely with his Vallejo water effects material.</p>
<p><b>Step 3: The Flock<br />
</b>Ben likes to layout the base flock elements ahead of time to ensure the miniature has a leg to stand on – don’t rush this step. The quality is in the details.</p>
<ul>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_boulders.jpg" title="Love these stones." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">Boulders</a>: Try Woodland Scenics <a title="Amazon Product Link" href="http://amzn.to/XpzxtY" target="_blank">Tallus Rock</a></li>
<li>Stones: Woodland Scenics <a title="Amazon Product Link" href="http://amzn.to/14lzwZ4" target="_blank">Grey Rock</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_grass.jpg" title="Army Painter makes top notch tufts of all kinds." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">Grass Reeds</a>: Army Painter Battlefields <a title="Amazon Product Link" href="http://amzn.to/12lzKRA" target="_blank">Swamp Tuft</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_logs.jpg" title="The log pieces give the base great character." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">Logs</a>: Woodland Scenics <a title="Amazon Product Link" href="http://amzn.to/13p7azL" target="_blank">Dead Fall Logs</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_mud.jpg" title="The mud paint looks odd at first but really looks great on the final product." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">Mud</a>: GW Rhinox Hide paint around the large rock edges</li>
</ul>
<p><b>Step 4: The Water Effect<br />
</b>Ben has run the gamut on water effect products – it can get quite frustrating finding the material that works best for you. <a style="font-size: 13px;" title="Basecrafts Water Basing video" href="http://www.youtube.com/watch?v=BV4qHUB6HHA&amp;list=FLgOji6dN1eYhHtxKZ0akiWg&amp;index=63" target="_blank">Basecrafts</a> encouraged Ben to try the Vallejo water effects line. And while Ben can’t for the life of him figure out a perfect way to apply the gooey material cleanly, there’s no arguing the final results.</p>
<p>For this particular project, Ben did a few <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_test.jpg" title="Ben is really starting to dig this water material." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">test pieces</a> before settling on Vallejo’s Pacific Blue. It matches well with his <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_paper.jpg" title="This water paper grid is available on our downloads page." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">paper terrain lake</a> sheet. He used a toothpick to apply the material which worked out swell as you sort of get a running stream/river effect. For best results, apply two coats.</p>
<p><b>Step 5: The Glue<br />
</b>Putting that water effect on the base is hard enough so save the miniature glue-down for the very <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_end.jpg" style="font-size: 13px;" title="The material looks odd when its wet but it dries to perfection." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">end</a> (or it’s gonna be mess city). Ben uses super glue to adhere his minis to their bases. Throughout this <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_process.jpg" style="font-size: 13px;" title="Pretty neat to see all the individual phases next to each other." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">process</a>, you should have an idea of how each mini will fit on its final base. Keep your selected mini next to the specific base as you build it. You’ll get quite flustered if you mix up <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_minimatch.jpg" style="font-size: 13px;" title="Don't mix up your minis or you'll force odd poses." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">which mini</a> goes where.</p>
<p>And that’s how you end up with a menacing water-based monster <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_clan.jpg" title="Ben is thrilled with the results. His terrain confidence grows." rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">clan</a>…not too shabby, right?</p>
<p>Next week we’ll explore the specific terrain for this <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r67_wbridge.jpg" title="Our monk is gonna whoop that Water Bottom Boy!" rel="lightbox[6714]" target="_blank" rel="lightbox[r67]">watery bridge</a> encounter!</p>
<p><b>Questions to Ponder:</b> What do you think of Ben’s rebase idea? Do you like these Heroclix miniatures? Got any other Heroclix favs? How would you have done the bases differently? Ever used the Vallejo water effects product? How do you apply it? Got any alternate paint or base material suggestions?</p>
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		<title>Foraged Item Cards: Hunting and Gathering</title>
		<link>http://bensrpgpile.com/2013/05/11/foraged-item-cards-hunting-and-gathering/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=foraged-item-cards-hunting-and-gathering</link>
		<comments>http://bensrpgpile.com/2013/05/11/foraged-item-cards-hunting-and-gathering/#comments</comments>
		<pubDate>Sat, 11 May 2013 15:43:11 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[Item Cards]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6697</guid>
		<description><![CDATA[Bookman, our party wizard, has a rather colorful character trait that makes him a bit of a collector. He doesn’t crave fine wines or historical relics. Instead, he fishes for the unusual and extreme. He’s a bit of a DIY caster and often needs unique components to concoct new, experimental spells. Leftovers are saved for [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/hero_large_r66_hero.jpg" title="Make your own item cards." rel="lightbox[6697]" rel="lightbox[r66]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/05/sm_hero_r66_hero.jpg" /></a></p>
<p>Bookman, our party wizard, has a rather colorful <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_66_trait.jpg" title="Trait Card for one of our Player's Characters." rel="lightbox[6697]" target="_blank" rel="lightbox[r66]">character trait</span></a> that makes him a bit of a collector. He doesn’t crave fine wines or historical relics. Instead, he fishes for the unusual and extreme. He’s a bit of a DIY caster and often needs unique components to concoct new, experimental spells. Leftovers are saved for his next visit to the local trading post in hopes of a better barter with the shop’s proprietor. Let’s take a look at some of his recent finds.</p>
<p><span id="more-6697"></span></p>
<p><b>DM Angle</b><br />
Still, the big benefit is they incite the player (and game group) to think outside the box and be creative. Ben wants everyone in his group to be an improv superstar of sorts. Keeping these peculiar items in your deck gives you a helpful visual clue to think outside the box and maybe even skip that snoozing basic attack.</p>
<p>Foraged item cards have all sorts of uses including:</p>
<ul>
<li>Rare Spell Components</li>
<li>NPC Trade Value</li>
<li>Complicated Puzzle Solving</li>
<li>Emergency Antidotes</li>
<li>Valuable Keys to Side Quests</li>
</ul>
<p><b>Latest Inventory</b><br />
The party’s outdoor expedition to the Pyramid of Shadows has resulted in all sorts of wild encounters. Consequently, our Wizard has been a particularly busy fellow. DM Ben never knows exactly what Bookman will find as his game antics are all improvisational. Thus, the player just writes the new-found item in his inventory list during the game and that gives Ben follow-up time to make the appropriate item card.</p>
<p>So here’s our Wizard’s latest acquisition stash:</p>
<ul>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_66_tongue.jpg" title="Gross, ey? That tongue even has yucky lesions on it." rel="lightbox[6697]" target="_blank" rel="lightbox[r66]">Gully Tongue</a>: Taken from a rare <a title="Meet the Gooly-wog" href="http://bensrpgpile.com/2012/10/21/outdoor-dungeon-delve-p2-beggar%E2%80%99s-run" target="_blank"><span style="color: #666666;">cave beast</span></a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_66_fang.jpg" title="Might be handy in some magic weapon forging." rel="lightbox[6697]" target="_blank" rel="lightbox[r66]">Sabertooth Fang</a>: Acquired from the <a title="Meet Fineas" href="http://bensrpgpile.com/2013/02/09/the-fury-of-fineas-unleashed" target="_blank"><span style="color: #666666;">Fineas road ambush</span></a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_66_book.jpg" title="Granny was a twisted MoFo. This book reading will be difficult to stomach." rel="lightbox[6697]" target="_blank" rel="lightbox[r66]">Cannibal Recipe Book</a>: Snagged from <a title="Meet Granny Mammy Graul" href="http://bensrpgpile.com/2012/12/15/the-great-outdoors-all-in-the-graul-family-p2" target="_blank"><span style="color: #666666;">Granny Mammy Graul’s kitchen</span></a></li>
</ul>
<p>Once again Google Images gave us all sorts of fun picture choices. These cards will fit nicely into Bookman’s <a title="How to make a character deck" href="http://www.youtube.com/watch?v=bKTaAxA6kE0" target="_blank"><span style="color: #666666;">character deck.</span></a></p>
<p>Until next week…</p>
<p><b>Questions to Ponder:</b> Do you use item cards in your game? Why or why not? What did you think of our new cards? Got any suggestions? How might you use these cards to enhance an encounter or brew an elixir?</p>
<p><a title="describe" href="http://bensrpgpile.com/pdfs/bensrpgpile_itemcards_POS_3.pdf" target="_blank"><span style="color: #666666;">Download the Item PDF</span></a> | <a title="describe" href="http://bensrpgpile.com/pdfs/bensrpgpile_itemcards_POS_3.psd" target="_blank"><span style="color: #666666;">Download the Item PSD</span></a></p>
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		<title>Floating Arcane Rocks Skill Challenge</title>
		<link>http://bensrpgpile.com/2013/05/04/floating-arcane-rocks-skill-challenge/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=floating-arcane-rocks-skill-challenge</link>
		<comments>http://bensrpgpile.com/2013/05/04/floating-arcane-rocks-skill-challenge/#comments</comments>
		<pubDate>Sat, 04 May 2013 19:43:43 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Home Brew]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6676</guid>
		<description><![CDATA[Last week you got a glimpse of our 3-D printed, hovering boulder terrain. However, those beauties won’t carry any real RPG weight without a great skill challenge, right? Thankfully, Ben’s got some devious DM ideas that are sure to put a little extra spring in this encounter’s step. Rock on. The Mission A quick memory [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/05/hero_large_r65_hero.jpg" title="Arcane Floating Rocks D&#038;D 4E Skill Challenge" rel="lightbox[6676]" rel="lightbox[r65]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/05/sm_hero_r65_hero.jpg" /></a></p>
<p>Last week you got a glimpse of our 3-D printed, hovering boulder terrain. However, those beauties won’t carry any real RPG weight without a great skill challenge, right? Thankfully, Ben’s got some devious DM ideas that are sure to put a little extra spring in this encounter’s step. Rock on.</p>
<p><span id="more-6676"></span></p>
<p><b>The Mission</b><br />
A quick memory refresh: The party goal is to successfully cross a treacherous open ravine by moving from one floating rock to another. Success means the group can finally gain access to the Pyramid of Shadows. Ben wants to introduce a group skill challenge in order to accomplish this great feat.</p>
<p><b>The Parameters</b><br />
This home brewed skill challenge has a complexity 5 (12 successes before 6 failures). Players will not be able to assist another person on a skill check (so no +2s).</p>
<p>Ben designed this encounter for six, eighth-level players. He used <a title="Sly Flourish D&amp;D Website" href="http://slyflourish.com/" target="_blank"><span style="color: #666666;">SlyFlourish’s</span></a> forever useful <a title="Sly Flourish DM Cheat Sheet PDF" href="http://slyflourish.com/master_dm_sheet.pdf" target="_blank"><span style="color: #666666;">DM Cheat</span></a> Sheet to create a moderate-to-high DC of 18.</p>
<p>A success is defined as at least three of the six players passing a DC 18 on each check.</p>
<p><b>The Team Approach</b><br />
There are several reasons why a group skill challenge works best here:</p>
<ul>
<li>Each party member has to ultimately get across the gap</li>
<li>Group rolls means every player gets involved</li>
<li>Meta gamming is reduced as the players can’t just focus on their best skills</li>
</ul>
<p><b>The Pitch</b><br />
Rather than dictate what will be used, Ben actually prefers to present the overall challenge to the players and then let them pick a particular skill. The player must colorfully describe their character’s action and how it will ultimately help them succeed. The players always know that a great description will mean the DC is lowered by one.</p>
<p>Let’s do an example. The party ranger explains that this skill challenge will be quite taxing physically. Endurance is critical here. Yes – he could stop there and each person in the party would roll a check.</p>
<p>However, he could spice it up a bit by saying, “<a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_nectur.jpg" title="Our Ranger relishes this physical challenge." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">Nectur the Ranger</a> is a physical specimen. He’s always respected his body. You can bounce a copper piece off his chiseled frame. He’s moving from rock to rock with great fever…never slowing down to make a sloppy mistake.”</p>
<p>See how that description sings and is full of imagination? Thus, the DC here is decreased by one for everyone rolling.</p>
<p><b>The Skills</b><br />
With enough creativity, nearly every skill can be utilized. Here are some examples in case you need to give some hints to the party or throw out a couple ideas early on to help get those creative juices flowing.</p>
<ul>
<li>Religion: Real danger here. Time to <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_pray.jpg" title="Our cleric channels Bahamut in order to succeed in this challenge." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">pray</a> to the gods.</li>
<li>Heal: Lots of bumps and bruising along the way.</li>
<li>Arcane: Need to find out the magical properties of these floating rocks.</li>
<li>Streetwise: Let’s time the jump from rock to rock just right.</li>
<li>History: You recall stories of similar encounters (family, journal, inn).</li>
<li>Nature: Gauge where to jump for the <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_best.jpg" title="Hold on tight, Wizard. It's a long drop down." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">best foothold</a>.</li>
<li>Perception: Open your field of vision and look carefully as you go.</li>
<li>Stealth: Hold still during those monster attack flybys.</li>
<li>Bluff: Lie still to trick that harassing monster</li>
</ul>
<p><b>The Consequences</b><br />
Entering the Pyramid is rather critical to the Pyramid of Shadows module so obviously the party will ultimately succeed here. However, that doesn’t mean this particular challenge will be a cake walk.</p>
<p>This is a veteran game group so they know that precious extended rests only come about every 4-6 encounters. Thus, taking high volumes of damage and being forced to take an inordinate number of healing surges in any single encounter always makes future gaming difficult.</p>
<p>With that said, Ben is going to take a page out of the classic King Kong movie. Remember when Kong was <a title="King Kong Movie Clip" href="http://www.youtube.com/watch?v=yNyLTVFv8KQ" target="_blank"><span style="color: #666666;">climbing</span></a> the Empire State Building and those pesky World War I planes were <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_shooting.jpg" title="No one likes to be shot at in high places." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">shooting</a> at him? Well, Ben’s going to convey that same sort of calamity with his rock jumping players by having a nasty <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_65_roc.jpg" title="The wingspan on this mini is absolutely gorgeous." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">Roc</a> from <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_rocmm.jpg" title="From the first book of monster - a real classic." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">Monster Manual 1</a> swoop in for some dive-bomber-style attacks of its own.</p>
<p>As soon as the group makes it to the <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_2rock.jpg" title="Our party thief eyes up the next floating rock." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">second floating rock</a>, the group will spot a winged silhouette in the distance that appears to be closing fast. Our flying fiend will do one random attack on a player (with a near certain hit: +18) and some alarming damage (3d10+5). Ben wants to pound home an imminent danger vibe. The DM then explains that the creature appears to be coming around for another pass and they must make haste!</p>
<p>Consequence 1: Anyone who fails an individual skill check by 10 or more suffers a <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_claw.jpg" title="Oh dear. Polly want a cracker?!" rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">claw scrape</a> attack (+18 to attack, 1d10+8). Roll a 1 on a skill check and the attack becomes bite attack damage (3d10+5).</p>
<p>Consequence 2: If the party incurs 6 failures before 12 successes, that means they’re taking way, way too long to get across. They must now kill the Roc in a follow-up <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_combat.jpg" title="Our home brewed stat card from the delightful WotC Monster Builder." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">combat</a> encounter and that’s not good news. This is the last encounter before an extended rest. The group is really beaten up. Surges and daily powers are especially low. This fight could easily kill a party member or two.</p>
<p>Ben also gave the Roc a “Bone Break” damage option which will be used in the post skill challenge combat. Anyone dropped by the Roc into its <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_nest.jpg" title="Not good. I've been in better spots." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">cliff nest</a> has a 25% chance of suffering temporary broken bones (which results in a -1 to movement, attack and damage).</p>
<p>Game Play Note: the group will not be actively engaging the Roc during the skill challenge. The creature is meant to harass. They must focus on getting across all the rocks.</p>
<p>Terrain/minis Note: Ben is using the Roc miniature (#39) from WotC’s <a title="View the Wotc Mini Gallery" href="http://www.wizards.com/dnd/Article.aspx?x=dnd/mg/lordsofmadness" target="_blank"><span style="color: #666666;">Lords of Madness</span></a> set. The flight accessory is a <a title="Visit the Dr. Wizard's website" href="http://www.emeraldsemporium.com/Elevation_Indicators.html" target="_blank"><span style="color: #666666;">Dr. Wizard’s</span></a> Patented Elevation Indicator <a href="http://bensrpgpile.com/wp-content/uploads/2013/05/larg_r65_extender.jpg" title="That flat base easily comes on and off." rel="lightbox[6676]" target="_blank" rel="lightbox[r65]">Extender</a>.</p>
<p><b>The Research</b><br />
Ben really enjoyed the following articles for inspiration and education:</p>
<ul>
<li><a title="See a huge list of Skill Challenge Examples" href="http://www.critical-hits.com/features/skill-challenges" target="_blank"><span style="color: #666666;">Critical Hits List of Skill Challenges</span></a></li>
<li><a title="Great TPK D&amp;D Blog Article" href="http://thefineartofthetpk.blogspot.com/2009/01/adrift-in-sea-of-flesh-and-steela-4e.html" target="_blank"><span style="color: #666666;">The Fine Art of the TPK</span></a></li>
</ul>
<p><b>The Thank You</b><br />
Special thanks to everyone who shared ideas on our <a title="Like the BensRPGPile Facebook Page" href="http://bit.ly/facebookrpg" target="_blank"><span style="color: #666666;">Facebook page</span></a>. Ben really enjoyed the thread and all the shared wisdom.</p>
<p><b>Questions to Ponder:</b> Got any other skill challenge articles you would like to share on this subject? How would you tweak the mechanics to improve this skill challenge? Did Ben forget anything? Got an alternate monster to use instead of the Roc? Do you have any fun house rules for skill challenges</p>
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		<title>Step To It</title>
		<link>http://bensrpgpile.com/2013/04/27/step-to-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=step-to-it</link>
		<comments>http://bensrpgpile.com/2013/04/27/step-to-it/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 20:35:55 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[GaleForce Nine]]></category>
		<category><![CDATA[Home Brew]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6638</guid>
		<description><![CDATA[This week we decided to spice up the entry encounter to D&#38;D’s Pyramid of Shadows 4E module. We just felt it needed a little more flare and adrenaline to properly frame the moment at hand. Our new home brewed terrain will certainly help make this scenario our own – the trusted motto proudly displayed on [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/04/hero_large_r64_hero.jpg" title="How to create floating arcane rock terrain." rel="lightbox[6638]" rel="lightbox[r64]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/04/sm_hero_r64_hero.jpg" /></a></p>
<p>This week we decided to spice up the entry encounter to D&amp;D’s <a title="Get the Pyramid of Shadows module." href="http://amzn.to/LNnAMy" target="_blank"><span style="color: #666666;">Pyramid of Shadows</span></a> 4E module. We just felt it needed a little more flare and adrenaline to properly frame the moment at hand. Our new home brewed terrain will certainly help make this scenario our own – the trusted motto proudly displayed on the BensRPGPile family crest. Gather round…</p>
<p><span id="more-6638"></span></p>
<p><b>Encounter A1: Original Script</b><br />
The very first encounter of the module opens up with a party ambush deep in the forest. Your game group will probably make quick work of the criminal Dwarven war band. When the dust settles, it will ultimately leave the DM with two Pyramid entry scenarios.</p>
<ul>
<li>Voluntarily touch the small, glowing Pyramid object</li>
<li>Become engulfed in the Pyramid as the object drastically expands</li>
</ul>
<p>Both of these ideas are certainly plausible. However, Ben wanted to raise the drama bar a bit as his group has been working towards this iconic moment for a very, very long time (starting all the way back with the <a title="Get the Keep on the Shadowfell module." href="http://amzn.to/10hDwhs" target="_blank"><span style="color: #666666;">Keep on the Shadowfell</span></a> module).</p>
<p><b>Encounter A1: New Thinking</b><br />
The original module ideas from above sorta tip the party off rather quickly that the Pyramid of Shadows is actually a prison. Ben wants to hold this fact closer to his vest a little while longer. If the DM makes them “earn” their way into the Pyramid via a treacherous skill challenge, they’ll continue to think of themselves more as treasure hunters rather than stranded captors. Ben always loves to keep his players guessing on the real purpose of a mission.</p>
<p><b>Map Modification</b><br />
That original <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_clearing.jpg" style="font-size: 13px;" title="The opening in this forest is ripe for an ambush." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">forest clearing</a> is now going to include a <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_cliff.jpg" style="font-size: 13px;" title="GF9's Badlands Bluff and Plateau terrain from their Battlefield in a Box series work great here. " rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">steep cliff</a> at its edge. On the other side of this 120-foot <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_ravine.jpg" style="font-size: 13px;" title="This pic represents the sort of gap scenario DM Ben wants to convey to the group." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">ravine</a> sits a small, <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_empty.jpg" style="font-size: 13px;" title="That flat surface of the rock will hold our pyramid nicely." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">empty</a> outcropping (where the small glowing pyramid will eventually reveal itself).</p>
<p>As the group meticulously re-examines its Barz Brothers Hoard <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_map.jpg" title="The Pyramid's location was revealed when the collected puzzle pieces were assembled." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">treasure map</a> and <a title="Read the homebrewed journal page." href="http://bensrpgpile.com/2013/03/23/dear-pyramid-of-shadows" target="_blank"><span style="color: #666666;" data-mce-mark="1">journal page</span></a>, they’ll confirm that this is absolutely the true location of the Pyramid – yet they see nothing.</p>
<p>A successful Arana and Nature skill check (DC 15) will confirm that something rests on the other side of that ravine. But how on earth will they cross that treacherous gap? More to come on that later…let’s start with the terrain build for this encounter.</p>
<p><b>Terrain Inspiration</b><br />
Co-Piler Gabe was just itching to make a new rock piece from his astounding <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_3D.jpg" style="font-size: 13px;" title="It's amazing what a little American ingenuity can do." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">3-D printer</a> (endearingly nicknamed the Kraken). Gabe’s timing was exquisite. We really liked the idea of having some magical, floating rocks that would lead the party to the other side of the cliff where the elusive Pyramid resides. After all, who can forget the <a style="font-size: 13px;" title="View the Indiana Jones movie clip" href="http://www.youtube.com/watch?v=xFntFdEGgws" target="_blank">leap of faith</a> from the Indiana Jones and the Last Crusade movie? This idea will resonate well with Ben’s players.</p>
<p><b>Modeling Time</b><br />
Inspiration acquired – but what now? Well, everything starts with a brainstorm <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_sketch.jpg" style="font-size: 13px;" title="We always sketch out our initial ideas to help us visualize what needs to be built." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">sketch</a> so we can get the bubbling idea out of our heads.</p>
<p>From there, a 3-D model is made.</p>
<ul>
<li>Produce an <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_64_initial.jpg" title="Gabe creates an electronic model for the 3-D printer." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">initial shape</a></li>
<li>Give it a <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_64_flat.jpg" title="He then makes sure he's got a playable spot for the miniatures." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">flat surface</a></li>
<li>Lock in the <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_64_final.jpg" title="These grooves in the piece come to life during the rock drybrushing paint step." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">final look</a></li>
</ul>
<p><b>Floating Effect</b><br />
Our arcane rocks must give the appearance that they’re magically suspended in midair. Thankfully, <a style="font-size: 13px;" title="Get the large flying GW bases" href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1590002" target="_blank">Games Workshop</a> has the perfect clear bases for this desired effect. Even better, this idea was inspired by MiniWarGaming’s miniature asteroid <a style="font-size: 13px;" title="See the Miniwargaming tutorial." href="http://www.youtube.com/watch?v=EPwjIbzqpG0&amp;list=SPD8D977B331063C7C&amp;index=15" target="_blank">how-to video</a>.</p>
<p>Our freshly printed terrain piece will <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_64_mount.jpg" title="These clear bases make the rocks look like they're floating." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">mount</a> quite nicely on these babies. Of course, we made sure a single miniature would <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_64_rest.jpg" title="Snug as a bug." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">rest</a> comfortably on the rock’s surface.</p>
<p>We plan on having six hovering rocks in total so to ensure they don’t all look identical, we will vary their base stem heights and include a couple <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_64_.twowide.jpg" title="Wanted to vary the rock's width a bit." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">two-wide</a> steppingstones. The <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_nice.jpg" title="We're grinning from ear to ear on these final terrain pieces." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">final pieces</a> came out really nice!</p>
<p><b>Pyramid Model</b><br />
Hey, you’re rocks are cute but what will represent the actual Pyramid?! Never fear. <a style="font-size: 13px;" title="See the Dwarven Forge." href="http://www.dwarvenforge.com/limited-edition-sets?page=shop.product_details&amp;flypage=flypage.pbv.v1.tpl&amp;product_id=16437&amp;category_id=3" target="_blank">Dwarven Forge</a> gives us an amazing <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_smallpyramid.jpg" style="font-size: 13px;" title="The Pyramid piece is another amazing Dwarven Forge creation." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">Pyramid piece</a> from its Wicked Additions Den of Evil Expansion set. It’s perfect!</p>
<p>In the unlikely event that the group doesn’t touch the Pyramid, the smaller object will suddenly <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r64_expand.jpg" title="Looks like our Thief is going into that Pyramid whether he likes it or not." rel="lightbox[6638]" target="_blank" rel="lightbox[r64]">expand</a> and engulf the party. <a title="Visit Itar's Workshop" href="http://itarsworkshop.com/catalog/egyptian-pyramid-p-82.html?osCsid=omisq83fvcc8q2qokjoja1c8p6" target="_blank"><span style="color: #666666;" data-mce-mark="1">Itar’s Workshop</span></a> has a great piece to represent a larger structure.</p>
<p><b>Skill Challenge</b><br />
Next week we’re all about the game play as Ben flushes out the actual floating arcane rock skill challenge.</p>
<p><b>Questions to Ponder:</b> Have you ever made floating rocks? Did you try MiniWarGaming’s tutorial? What do you think of our custom 3D printer terrain pieces? Got any design suggestions? How do you like our encounter mechanics? Got any skill challenge suggestions for us?</p>
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		<title>How to Make a D&amp;D Cavern Pit</title>
		<link>http://bensrpgpile.com/2013/04/20/how-to-make-a-dd-cavern-pit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-make-a-dd-cavern-pit</link>
		<comments>http://bensrpgpile.com/2013/04/20/how-to-make-a-dd-cavern-pit/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 17:00:18 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6626</guid>
		<description><![CDATA[Another 30 days in the books so that can only mean it&#8217;s time for another video on the Pile&#8217;s little ol&#8217; YouTube channel. This week Ben shows you his approach and final pieces for his new underground cavern environment inside D&#038;D&#8217;s Pyramid of Shadows module. So let&#8217;s light a torch and press onward&#8230;and downward.]]></description>
				<content:encoded><![CDATA[<p><a title="How to Make a D&amp;D Cavern Pit" href="http://www.youtube.com/watch?v=dmNc98vo8ok" target="_blank"><span style="color: #666666;"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/04/video_image.jpg" /></span></a></p>
<p>Another 30 days in the books so that can only mean it&#8217;s time for another video on the Pile&#8217;s little ol&#8217; <a title="Describe" href="http://youtube.com/bensrpgpile2" target="_blank"><span style="color: #666666;">YouTube channel</span></a>. This week Ben shows you his approach and final pieces for his new underground cavern environment inside D&#038;D&#8217;s Pyramid of Shadows module. So let&#8217;s light a torch and press onward&#8230;and downward.</p>
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		<title>Red Rover Part 20: Code Talkers</title>
		<link>http://bensrpgpile.com/2013/04/13/red-rover-part-20-code-talkers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=red-rover-part-20-code-talkers</link>
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		<pubDate>Sat, 13 Apr 2013 16:00:21 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6620</guid>
		<description><![CDATA[This week we’re going to pull one out of the ol’ reader mailbag as Pile fan, Brigitte, shared a brilliant Rosetta Stone scroll game accessory idea. Ben is going to meld her dapper gameplay deciphering technique with an inspirational Hirst Arts Egyptian layout (by hobbyist LadySabelle). Initiate code breaking sequence! Start with a Scroll The [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/04/hero_large_r63_hero.jpg" title="How to create a Rosetta Stone scroll in your game." rel="lightbox[6620]" rel="lightbox[r63]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/04/sm_hero_r63_hero.jpg" /></a></p>
<p>This week we’re going to pull one out of the ol’ reader mailbag as Pile fan, Brigitte, shared a brilliant Rosetta Stone scroll game accessory idea. Ben is going to meld her dapper gameplay deciphering technique with an inspirational Hirst Arts Egyptian layout (by hobbyist LadySabelle). Initiate code breaking sequence!</p>
<p><span id="more-6620"></span></p>
<p><b>Start with a Scroll</b><br />
The very first step is to pick an authentic paper background for your cryptic letters to rest upon. Ben digs <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_parchment.jpg" style="font-size: 13px;" title="You can practically feel the old, delicate, crinkly parchment in your hands." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">Brigette’s choice</a> as it feels rather old and Egyptian-like. Even if you don’t use a graphic’s program, you can at least draw on this background with a pencil or charcoal pen.</p>
<p>Next you want to create your symbol-to-letter relationship. Part of the ongoing fun here will be watching your game group slowly <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_scroll.jpg" title="Well, that doesn't look like Orcish to me." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">decipher</a> the Egyptian hieroglyphics <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_rosestone.jpg" title="Here's your magic key - clean and simple." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">into</a> a common alphabet – just like the infamous UK code breakers did at <a title="Bletchley Park Wiki Page" href="http://en.wikipedia.org/wiki/Bletchley_Park" target="_blank"><span style="color: #666666;" data-mce-mark="1">Bletchley Park</span></a> during World War II. Your game group is literally going to end up with its own ancient Egyptian-style <a title="Rosetta Stone Wiki Page" href="http://en.wikipedia.org/wiki/Rosetta_Stone" target="_blank"><span style="color: #666666;" data-mce-mark="1">Rosetta Stone.</span></a></p>
<p>Ben is giddy about this method! This antiquated storytelling method allows Ben to merge D&amp;D game fiction with real-life history…and that my friends, puts the “A” in awesome.</p>
<p>Brigitte actually had the party collect various pieces of her scroll as they adventured through the Pyramid of Shadows 4E module. Her peculiar puzzle ultimately showed the party the way out of the old, imprisoned tomb. This method also encouraged the group to explore every nook and cranny of the Pyramid – something that always makes a DM quite happy.</p>
<p><b>Mix in a Mold (or two)</b><br />
While the <a style="font-size: 13px;" title="Hirst Arts Egyptian Molds" href="http://www.hirstarts.com/molds/moldsegypt.html" target="_blank">Hirst Arts Egyptian molds</a> have some <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_nice.jpg" style="font-size: 13px;" title="Plenty of detail in the HA molds but we wanted more picture options." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">nice</a> hieroglyphic markings on several of its pieces, they’re sorta missing a knockout punch. Thankfully, Keebler Studios steps in with great fury.</p>
<p>They offer two amazing molds:</p>
<ul>
<li><a title="Keebler Studios Molds" href="http://keeblerstudios.com/?product=egyptian-hieroglyphs-mold" target="_blank"><span style="color: #666666;">Egyptian Hieroglyphs Mold</span></a> ($35)</li>
<li><a title="Keebler Studios Molds" href="http://keeblerstudios.com/?product=egyptian-gods-mold" target="_blank"><span style="color: #666666;">Egyptian Gods Mold</span></a> ($30)</li>
</ul>
<p>Each one is competitively priced and they cast with amazing <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_detail.jpg" title="You don't have to paint down to this level of detail but it's nice to see how far you can take it." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">detail</a>. You won’t be disappointed with either mold.</p>
<p><b>Reveal a Letter (or two)</b><br />
Your next code crossroad will be to figure out how to slowly reveal individual picture-to-letter-translations. Ben plans on giving the players an initial letter or two by using his tried and true <a style="font-size: 13px;" title="How to Make an Adventure Journal" href="http://bensrpgpile.com/2012/12/01/get-a-clue/" target="_blank">Winterbole Journal technique</a>.</p>
<p>Still, there are other subtle ways like letting the group find a torn parchment piece with a single, deciphered word to get them on their decoding way. Or maybe there’s a marking over a door that contains a rather obvious word like “no entry.” How about having a dying NPC’s short name inscribed on a bracelet?</p>
<p><b>Go to the Game Board</b><br />
Hirst Arts extraordinaire, LadySabelle, knows her way around a casting table. She’s posted some picture-stuffed <a style="font-size: 13px;" title="Hirst Arts Picture Forum Thread" href="http://hirstarts.yuku.com/reply/60934/Need-Advicefeedback-Underwater-Atlantis-project-m-workin#reply-60934" target="_blank">threads</a> on the forums that always seem to get Ben’s inspirational motor running.</p>
<p>He was especially captivated by a recent <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_layout.jpg" title="A thing of beauty - Ben is eager to mimic this one." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">tomb board</a> she built for a friend. She did a <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_warning.jpg" title="Those symbols could describe the mummy or warn of a potential trap." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">phenomenal</a> job incorporating <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_obelisk.jpg" title="Keebler and Hirst Arts bricks mesh perfectly with one another." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">hieroglyphic</a> pieces throughout the Pyramid’s innards. Ben has started to make many of these <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_wall.jpg" title="A great message wall to have at the start of a new level or in a key dungeon room." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">sections</a> for his own Pyramid of Shadows 3D terrain set.</p>
<p>She made all sorts of <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_tomb.jpg" title="That's how you do an Egyptian tomb, folks." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">fun rooms</a> and her pieces really popped as she added some <a href="http://bensrpgpile.com/wp-content/uploads/2013/04/larg_r63_color.jpg" title="Ben likes to mimic great paint schemes too." rel="lightbox[6620]" target="_blank" rel="lightbox[r63]">color</a> to them. You can read the whole juicy forum thread <a title="View the whole Hirst Arts Egyptian Forum Thread Here" href="http://hirstarts.yuku.com/topic/6869/Egyptian-Dungeon-Project-and-a-Small-brick-build#.UVyhfpPql8E" target="_blank"><span style="color: #666666;">here</span></a>.</p>
<p>Editor’s Note: Our apologies for the non-post last week. One of life’s evil turns got in the way of Ben’s safety. Never fear – our close knit gaming community shall restore his faith in humanity.</p>
<p><b>Questions to Ponder:</b> What types of messages would you have the party decode? How would you get the group to slowly uncover the ancient alphabet letter translations? Have you ever used a similar technique in your own game? Don’t Brigitte and LadySabelle deserve a hearty pat on the back for their creativity and community contributions?</p>
<p><a title="Visit the Keebler Studios website" href="http://keeblerstudios.com/" target="_blank"><span style="color: #666666;">Buy some Keebler Studios Molds</span></a> | <a title="Visit LadySabelle's eBay Store" href="http://myworld.ebay.com/lady_sabelle?_trksid=p2047675.l2559" target="_blank"><span style="color: #666666;">Visit LadySabelle’s Ebay Store</span></a></p>
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		<title>The Art of Inspiration PII</title>
		<link>http://bensrpgpile.com/2013/03/29/the-art-of-inspiration-pii/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-art-of-inspiration-pii</link>
		<comments>http://bensrpgpile.com/2013/03/29/the-art-of-inspiration-pii/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 18:29:17 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6574</guid>
		<description><![CDATA[Even though we’re on a hip-hopping-holiday-weekend, Ben felt you still needed a few inspirational eggs in your ol’ terrain basket. Who knows – you might be inclined to build a few of these yourself. Terrain Saturday Certain members of the Pile crew have started meeting up for a monthly build session affectionately known as “Terrain [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/hero_large_r62_hero.jpg" title="Inspirational Terrain Photos for Your Next Build." rel="lightbox[6574]" rel="lightbox[r62]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/03/sm_hero_r62_hero.jpg" /></a></p>
<p>Even though we’re on a hip-hopping-holiday-weekend, Ben felt you still needed a few inspirational eggs in your ol’ terrain basket. Who knows – you might be inclined to build a few of these yourself.</p>
<p><span id="more-6574"></span></p>
<p><b>Terrain Saturday</b><br />
Certain members of the Pile crew have started meeting up for a monthly <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_session.jpg" title="Consider asking a few game mates to join you one weekend on a build." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">build session</a> affectionately known as “Terrain Saturday” – the chief reason being that creating 3D terrain is always more fun as a group.</p>
<p>Having a loose plan and photo motivation library to draw from ahead of time really raises one’s productivity and happiness levels. So with that said, here’s our second <a title="Our first installment of inspirational photo finds." href="http://bensrpgpile.com/2012/10/06/the-art-of-inspiration" target="_blank"><span style="color: #666666;">installment</span></a> of our Art of Inspiration series. Feel free to do “save as” on any images that strike a RPG chord.</p>
<p>Editor’s note: We strive to source our findings whenever we can. Sadly, names and links come and go. Omissions are never intentional. We’re happy to make a notation as needed (just post a comment).</p>
<p><b>Plenty of New Rooms at the Inn<br />
</b>Hirst Arts finally released a series of stunning photos and <a title="Hirst Arts Inn Mold Tutorials." href="http://www.hirstarts.com/inn/inn1.html " target="_blank">build tutorials</a> for its heralded Inn Accessory molds (#<a title="Buy Hirst Arts Inn molds 57-59." href="http://www.hirstarts.com/molds/molds1.html" target="_blank">57-59</a>). You’ve got an overflowing treasure trove of new ideas – especially on the dungeon décor side of the coin.</p>
<p>There are three new, nifty molds to the master set including:</p>
<ul>
<li>Inn Building Accessories Mold (mold #<a title="Mold 57 Building Tips." href="http://www.hirstarts.com/tips29/tips29.html#57" target="_blank"><span style="color: #666666;">57</span></a> | <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_57.jpg" title="Ben could stare at this pic for hours. Love the wooden columns." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">photo</a>)</li>
<li>Common Inn Accessories (mold #<a title="Mold 58 Building Tips." href="http://www.hirstarts.com/tips29/tips29.html#58" target="_blank"><span style="color: #666666;">58</span></a> | <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_58.jpg" title="Tons of different dungeon room accessories for you to re-create." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">photo</a>)</li>
<li>Unique Inn Accessories Mold (mold #<a title="Mold 59 Building Tips." href="http://www.hirstarts.com/tips29/tips29.html#59" target="_blank"><span style="color: #666666;">59</span></a> | <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_59.jpg" title="Even more pieces but on the smaller accessory side of things." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">photo</a>)</li>
</ul>
<p>Not in the mood to roll up your sleeves? No problem – head over to eBay for a pre-assembled and <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_set.jpg" title="The smaller items require a little painting TLC." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">painted set</a> from Hirst Arts artisan and forum gal pal, LadySabelle. <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_work.jpg" title="Lot to be said for playing with them right out of the box." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Her work</a> is exceptional and very <a title="Visit the LadySabelle eBay store." href="http://myworld.ebay.com/lady_sabelle?_trksid=p2047675.l2559" target="_blank"><span style="color: #666666;">reasonably priced</span></a> ($30-ish per mold).</p>
<p>Need a working man’s Inn <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_layout.jpg" title="These walls are exceptional and match Dwarven Forge's Inn set to the letter." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">layout</a>? <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_look.jpg" title="Love those stairs." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Look</a> no further than this Hirst Arts picture <a title="Describe" href="http://hirstarts.yuku.com/topic/6661/Inn-custom-molds-and-a-few-inn-accessory-pieces?page=1#.UVIbxBzql8E" target="_blank"><span style="color: #666666;">forum thread</span></a> by Stump.</p>
<p><b>Officer John</b><br />
Ben often searches eBay during his work lunch hour by using the term “Dwarven Forge.” Even if you’re not a bidding man, there’s typically a terrain photo or two worth snagging.</p>
<p>Lately, there’s one store in particular that’s been putting up some amazing Dwarven-Forge-compatible-work (via Hirst Arts pieces). It’s called, “<a title="Visit Maulhelm's eBay store for the latest and greatest." href="http://myworld.ebay.com/maulhelm?_trksid=p2047675.l2559" target="_blank"><span style="color: #666666;" data-mce-mark="1">Maulhelm</span></a>.”</p>
<p>His bio is priceless: “My name is John and I&#8217;m a retired gamer. That is not to say I&#8217;m retired from gaming but that after 23 years in law enforcement I retired to gaming. Fighting Dragons is less stressful then fighting bad guys and there is certainly less paperwork.”</p>
<p>Here are some of his amazing creations:</p>
<ul>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_crystal.jpg" title="Ben's favorite - simple yet brilliant." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Crystal Ball</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_table.jpg" title="Oh those table feet - awesome." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Foot Table</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_statue.jpg" title="Provides a formidable entrance accent." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Bone Statue</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_skull.jpg" title="The gem-like eyes are a great touch." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Animal Statue</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_idol.jpg" title="Ben actually likes the base that the skull is resting on." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Skull Idol</a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_hanging.jpg" title="I guess no one got there in time to rescue him." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Suspended</a> Prisoner <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_cage.jpg" title="The beat up wood planks are exceptional." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">Cage</a></li>
</ul>
<p><b>Quick Pic Hits</b><br />
And finally, Ben can never seem to get enough dark <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_cavern.jpg" title="The layout is a great blend of natural cavern rock and dungeon stone." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">cavern</a> and ruined <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r62_ruins.jpg" title="It's really helpful to have modular ruin samples as a building guide." rel="lightbox[6574]" target="_blank" rel="lightbox[r62]">fieldstone</a> ideas. Amazing, right?</p>
<p>Well, that’s it for this week. Happy Easter, one and all.</p>
<p><b>Questions to Ponder:</b> What did you think of this week’s crop of fancy photos? Did any of them jump out at you? What are you going to try and make first? Have you ever bought from those eBay stores? How was your experience?</p>
<p><a title="Support the Dwarven Forge Game Tiles Kickstarter" href="http://www.kickstarter.com/projects/dwarvenforge/dwarven-forges-game-tiles-revolutionary-miniature/comments " target="_blank"><span style="color: #666666;">Support the Dwarven Forge Game Tiles Kickstarter</span></a></p>
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		<title>Dear Pyramid of Shadows,</title>
		<link>http://bensrpgpile.com/2013/03/23/dear-pyramid-of-shadows/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dear-pyramid-of-shadows</link>
		<comments>http://bensrpgpile.com/2013/03/23/dear-pyramid-of-shadows/#comments</comments>
		<pubDate>Sat, 23 Mar 2013 19:26:51 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6533</guid>
		<description><![CDATA[Remember that dilapidated old Winterbole Forest Journal the party wizard picked up back in Thunderspire at the House of Books shop? Well, that particular storytelling technique was meant to be rather short-lived; however, DM Ben’s fondness for this beat-up diary runs rather deep. So much so that he’s decided to extend its clue-giving-life for his [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/hero_large_r61_hero.jpg" title="Pyramid of Shadows Journal Page 1." rel="lightbox[6533]" rel="lightbox[r61]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/03/sm_hero_r61_hero.jpg" /></a></p>
<p>Remember that dilapidated old <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_winterbole.jpg" title="Ahhh - that tattered old journal cover warms the soul." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]"><span style="color: #666666;">Winterbole Forest Journal</span></a> the party wizard picked up back in Thunderspire at the <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_books.jpg" title="The House of Books had ripe odor of shady business deals." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]"><span style="color: #666666;">House of Books</span></a> shop? Well, that particular storytelling technique was meant to be rather short-lived; however, DM Ben’s fondness for this beat-up diary runs rather deep. So much so that he’s decided to extend its clue-giving-life for his Pyramid of Shadows’ campaign. That decision means this subsequent adventure log entry is rather critical for building a bridge to the next module.</p>
<p><span id="more-6533"></span></p>
<p><b>Campaign Refresher</b><br />
You may recall Ben originally created the <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_barz.jpg" title="Quest cards are incredibly handy." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]">Barz Brothers Hoard</a> quest and <a title="Make a D&amp;D Puzzle Map" href="http://bensrpgpile.com/2011/10/08/dd-a-to-z-puzzle/" target="_blank">puzzle piece</a> accessory map as a way for his game group to ultimately find the secretive Pyramid of Shadows’ location. He just wasn’t enamored with WotC’s suggested module transition ideas. Collecting puzzle pieces inside Thunderspire Labyrinth and ultimately <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_fitting.jpg" title="The hunt for all those puzzle pieces was a great side quest." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]">fitting</a> them together in order to magically reveal the next dungeon’s <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r61_secret.jpg" title="The entire Nentir Vale map with the revealed secret pyramid location." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]">secret</a> map point was far more intriguing.</p>
<p>With that said, it doesn’t mean our dilapidated Winterbole Journal still can’t reveal additional insights into what possibly lies ahead for the adventure group. There’s real value to be had here, especially since Ben has decided to add a homebrewed <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_layer.jpg" title="Watch for an upcoming video on our YouTube channel on how we made this cavern area." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]"><span style="color: #666666;" data-mce-mark="1">cavern layer</span></a> to the module’s original layout.</p>
<p><b>Pyramid Sighting</b><br />
The Journal’s original author will begin this next entry with a big-foot-style sighting of the legendary Pyramid of Shadows. The description and hastily drawn sketch will help reinforce the party’s quest.</p>
<p>“While hiking to higher ground inside Winterbole Forest, a stunning bright light blinded my vision and knocked me off my feet! The once dense forest below suddenly opened its belly as a great pyramid as high as the heavens <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r61_materialized.jpg" title="Our journal author was a great sketch artist in his own right." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]"><span style="color: #666666;" data-mce-mark="1">materialized</span></a> from the trees’ shadows. Seconds later it vanished and the area around it returned to its original state! What did I just see? Was it real? Am I going mad?!”</p>
<p><b>A Breadcrumb?</b><br />
Our storytelling explorer traveled back down to the valley below to see if any clues were left behind from the Pyramid’s brief appearance. The inspected area revealed very little with the exception of a strange clump of earth… a sort of tree-stump-sized hive or <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r61_cocoon.jpg" title="Perfect representation of how those cocoons might look." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]">cocoon</a> – made up of dense mud and hollowed out cavern rock.</p>
<p>But that’s not even the nutty part. Inside the mud hive were fresh skeletal <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_remains.jpg" title="All sorts of quirky, fresh fossils litter the journal's margins." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]"><span style="color: #666666;" data-mce-mark="1">remains</span></a> of rare, ferocious creatures long known to be extinct: <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r61_unique.jpg" title="Those bugs at the bottom are like nothing the party has ever seen or encountered before." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]"><span style="color: #666666;" data-mce-mark="1">unique</span></a> forms of bugs, worms, lizards, etc. There’s even a couple of remnant species previously thought to be only mythical in nature. Yet here they are in the most unlikely of time and place.</p>
<p>How can this possibly be? It simply cannot be.</p>
<p><b>Warning Signs</b><br />
Many of the former mud hive inhabitants are known to have traveled in swarming packs whose preferred form of travel was to <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_burrow.jpg" title="These home brewed tiles do a nice job of conveying that earthy creature movement." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]">burrow</a> underneath the cool ground soil. These <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_small.jpg" title="The miniature monster possibilities for these underground terrors are endless." rel="lightbox[6533]" target="_blank" rel="lightbox[r61]">small creatures</a> are said to be hyper sensitive to the slightest disturbance of their <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_61_nests.jpg" title="Anything can leap out of the ground at anytime. Watch where you step!" rel="lightbox[6533]" target="_blank" rel="lightbox[r61]">nests</a>. If the Pyramid has truly left behind an accidental clue, one must tread carefully. These breeding pods blend in quite well with natural cavern landscapes. Think of it…would anyone ever march recklessly ahead if they knew a fallen bee hive was nearby?</p>
<p><b>The DM’s Angle</b><br />
So DM Ben’s item transition plot is rather straightforward. The Journal’s author found this mud hive artifact and made the appropriate <a title="Pyramid of Shadows Journal Entry Page" href="http://bensrpgpile.com/pdfs/BensRPGPile_Winterbole_Journal_pyramid_entry.pdf" target="_blank"><span style="color: #666666;">scientific notes</span></a>. One can then logically assume that he somehow managed to get inside the Pyramid of Shadows for more wild discoveries. Our explorer miraculously escapes the Pyramid’s clutches at some point. However, his firsthand accounts become so legendary and valuable that he becomes an easy target for his one-of-a-kind-notebook…which ultimately ends up in the House of Books as a black market artifact.</p>
<p>And just like that – the Winterbole Journal lives on.</p>
<p><b>Questions to Ponder:</b> What do you think of our journal bridging technique? Does it seem plausible? How would you tweak this idea to make it better? Got any additional plot twists or ideas that don’t make the transition too complicated?</p>
<p><a title="Pyramid of Shadows Journal Entry Page PDF" href="http://bensrpgpile.com/pdfs/BensRPGPile_Winterbole_Journal_pyramid_entry.pdf" target="_blank"><span style="color: #666666;">Download the New Journal Page PDF</span></a> | <a title="Pyramid of Shadows Journal Entry Page PSD" href="http://bensrpgpile.com/pdfs/BensRPGPile_Winterbole_Journal__Pyramid_Template_psd.zip " target="_blank"><span style="color: #666666;">Download Its PSD</span></a></p>
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		<title>Don’t be a Monster in the Mud</title>
		<link>http://bensrpgpile.com/2013/03/16/dont-be-a-monster-in-the-mud/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dont-be-a-monster-in-the-mud</link>
		<comments>http://bensrpgpile.com/2013/03/16/dont-be-a-monster-in-the-mud/#comments</comments>
		<pubDate>Sat, 16 Mar 2013 16:37:42 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Hirst Arts]]></category>
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		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6501</guid>
		<description><![CDATA[Ben is making a concentrated effort to better incorporate terrain effects into his game boards. Bypassing this occasional combat twist feels like a bit of a lost opportunity. While you never want to overwhelm an encounter, a subtle tactic stimulant now and again is certainly worthy of DM consideration. Ben’s got a quick modular mud [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/hero_large_r60_hero.jpg" title="How to Add a Cavern Terrain Effect to Your D&#038;D Game." rel="lightbox[6501]" rel="lightbox[r60]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/03/sm_hero_r60_hero.jpg" /></a></p>
<p>Ben is making a concentrated effort to better incorporate terrain effects into his game boards. Bypassing this occasional combat twist feels like a bit of a lost opportunity. While you never want to overwhelm an encounter, a subtle tactic stimulant now and again is certainly worthy of DM consideration. Ben’s got a quick modular mud hive square tutorial that when complete, will serve as a sort of a Monsters-at-Work road sign for his adventurers…perceive with caution.</p>
<p><span id="more-6501"></span></p>
<p><b>Cavern Calamity</b><br />
What better place to awaken the earth than in an underground setting. A <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_hollow.jpg" title="Deep, unexplored places. The Cavern by Jonathan Ryder | Deviantart.com" rel="lightbox[6501]" target="_blank" rel="lightbox[r60]">hollowed out</a> cavern has all the necessary pre-requisites: sharp rocks, silent (and not so silent) odors, subtle noises, water pools and loose dirt.</p>
<p>To make the Pyramid of Shadows D&amp;D 4E module his own, Ben is adding intermittent <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_below.jpg" title="Intermittent holes will reveal the world below. Cavern by *Kala-A | Deviantart.com" rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;" data-mce-mark="1">below ground</span></a> areas to certain rooms and hallways. These special squares will represent visual cues that undesirable <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_dwellers.jpg" title="So many monster choices. Level Concept B by Cloister | Deviantart.com" rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;" data-mce-mark="1">cavern dwellers</span></a> may be nearby – adventurers will have to watch where they step.</p>
<p><b>Movie Motivation</b><br />
The 2012 film Prometheus serves as the inspiration for our terrain mud hives. Early on in the <a title="Prometheus Clip" href="http://www.youtube.com/watch?v=yVhcY0bsO9E" target="_blank">movie</a> when the research team first enters that <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_chamber.jpg" title="Amazing first view of the chamber. It captivated Ben and his inner gamer." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]">chamber</a>, there are tons of jars with a mysterious <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_liquid.jpg" title="See how that black liquid blended into the natural environment? This lingering danger would get any adventurer's heart racing." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]">black liquid</a> resting at the top. Ben was entranced with how the simplest human touch released such deadly <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_beasts.jpg" title="Yikes! Well, time to change into a new suit of armor. This one's ruined." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]">beasts</a>.</p>
<p>Consequently, Ben wants a less than obvious terrain square that carries that same sort of imminent danger (and also releases a random <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_-combatant.jpg" title="Imagine this baddie leaping out from the natural cavern ground!" rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;" data-mce-mark="1">combatant</span></a> anytime someone accidentally disrupts its home turf). Think of it sorta like a bee hive that’s minding its own business until somebody bumps into it.</p>
<p><b>Nature Calls</b><br />
The very first time the party finds itself beneath the Pyramid, ask the players to perform moderate Nature and Dungeoneering checks. The DM then reads the following…</p>
<p>“Your feet rest upon a natural cavern floor clearly void of personal interaction. Rocks and stones of all sizes surround you. A mixture of sand and dark earth fills its uneven crevices. Non-discrete sections of the floor seem somewhat unearthed…and perhaps previously occupied.”</p>
<p>The DM should spring forth a single minion monster (see below) during this initial inspection. You want to drive home the point that they need to <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_watch.jpg" title="Those bumpier floor spots definitely convey the possibility that enemies are lurking nearby." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">watch</span></a> where they walk or suffer the consequences.</p>
<p><b>Angry Inhabitants</b><br />
So what could be <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_living.jpg" title="At first, a single rat, bug, or spider could crawl out of the mud hive with a full swarm on its heels." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]">living</a> in the ground, you ask? All <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_sorts.jpg" title="These critters might use that muddy earth to cool their bodies, lay eggs, or apply defensive camouflage." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]">sorts</a> of creepy <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_things.jpg" title="Here's your Joy Luck Club of elemental-style creature choices." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]">things</a> are possible.</p>
<ul>
<li>Animated Mud (#46, Mage Knight Dungeons)</li>
<li>Acid Ooze (#46, Mage Knight Pyramid)</li>
<li>Grub Swarm (Shattered Star)</li>
<li>Medium Air Elemental (Shattered Star)</li>
<li>Giant Ant (Dungeon Crawler, Omens)</li>
<li>Grappler (Dungeon Crawler, From the Depths)</li>
<li>Monitor Lizard (#29, Underdark)</li>
<li>Runespiral Demon (#14, Demonweb)</li>
<li>Kruthik Hatchling (#37, Deathknell)</li>
<li>Stormclaw Scorpion (#48, Lords of Madness)</li>
<li>Twig Blight (#58, Dragon Queen)</li>
<li>Rat Swarm (#23, Unhallowed)</li>
<li>Rat Swarm (#28, Savage Encounters)</li>
<li>Stormclaw Scorpion (#48, Lords of Madness)</li>
<li>Swarm of Spiders (#58, Underdark)</li>
<li>Demonweb Swarm (#41, Desolation)</li>
<li>Rot Scarab Swarm (#32, Desolation)</li>
<li>Snake Swarm (#35, Dangerous Delves)</li>
<li>Rot Grub Swarm (#40, Lords of Madness)</li>
<li>Giant Rats (<a title="Describe" href="http://www.reapermini.com/Miniatures/Legendary%20Encounters/latest/20033 " target="_blank"><span style="color: #666666;">Reaper Legendary Encounters</span></a>)</li>
</ul>
<p>Consider making a random monster table to roll upon and having the monster stats at the ready. Minions are a logical role type as these creatures are merely meant to harass and disrupt the group’s normal combat.</p>
<p><b>Game Play</b><br />
The trick is not to get too literal. If the DM were to put these special tiles down on the game board at the outset, it would be rather easy for someone to simply meta game and just walk around the different colored terrain.</p>
<p>Instead, Ben will include a couple <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_unique.jpg" title="Remember, those squares aren't guaranteed to house monsters. Those mud hives are just there to convey possible danger." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;" data-mce-mark="1">unique squares</span></a> on the board to convey the possible existence of mud hives (i.e. monster hotels). However, the real danger squares will not be revealed until a movement trigger is actually tripped.</p>
<p>The DM will have a <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_photo.jpg" title="Only the DM knows which squares will release enemies when stepped upon." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">photo/sketch</span></a> of the room with pre-marked threat squares. At the start of a player’s turn, a perception roll is made (<a title="Sly Flourish DC Chart." href="http://slyflourish.com/master_dm_sheet.pdf" target="_blank"><span style="color: #666666;">moderate DC</span></a>). A successful roll means the player carefully moves to the desired spot on the map (and nothing happens). A failed outcome means a mud hive has been disrupted and an inhabitant released. The enemy host occupies that bad square and pushes the player back one adjacent square.</p>
<p>Remember, just because one player successfully avoids the mud hive doesn’t mean that no else can activate it on their own turn (think of it like a balance check – just because you know the surface is <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_treacherous.jpg" title="Oh dear. It appears I choose my next square...poorly." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">treacherous</span></a>, you still have to maneuver the surface correctly).</p>
<p>There are some fun twists here. The cavern monsters may or may not be aware of these maniacal mud hives. If a monster accidentally trips bad square, maybe there’s a yes/no roll each round to determine who the angered <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_occupants.jpg" title="So this rat would take the square the character was trying to step in (and push the player back one)." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">occupants</span></a> attack (you or the monster).</p>
<p><b>Mud Hive Tutorial</b><br />
The key to this terrain is building squares that are playable. Miniatures need to rest fairly cleanly on the special squares (which also need to span the traditional d20 width).</p>
<p>Here’s how Ben made his mud hives:</p>
<ul>
<li>Glue down your stones</li>
<li>Add your DAP <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_filler.jpg" title="DAP makes it easier to flock the intended area (which should be nearly level with the rest of the floor when completed." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">filler</span></a> (for the flock to rest on)</li>
<li>Paint your squares in the appropriate color scheme</li>
<li>Cover the area with PVA glue</li>
<li>Sprinkle on your <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_thicker.jpg" title="This sand is from an Average Joe's sandbox...much denser than the sand Ben uses for his traditional floor tiles." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">thicker</span></a> sand flock</li>
<li>Go back and add a second layer of sand if needed</li>
<li>Dab on smaller amounts of a <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_darker.jpg" title="You want a nice, dark contrast with your first flock layer." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">darker</span></a> flock</li>
<li>Add a little more sand flock (so that dark comes <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_through.jpg" title="Now just a little dark soil remains visible - a nice burrow effect has formed." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">through</span></a>)</li>
<li>Spray with your matte sealer</li>
</ul>
<p>Remember, you’re trying to simulate that the earth has been burrowed or <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r60_brought.jpg" title="Our shelled creature is a natural fit for this cavern terrain." rel="lightbox[6501]" target="_blank" rel="lightbox[r60]"><span style="color: #666666;">brought up</span></a> from underneath.</p>
<p>Ben enjoyed several great articles while researching this topic:</p>
<ul>
<li><a title="How to Make a Terrain Mud Hive." href="https://www.wizards.com/dnd/Article.aspx?x=dnd/4tut/terrainpowers" target="_blank"><span style="color: #666666;">Tutorial: Terrain Powers</span></a></li>
<li><a title="How to Make a Terrain Mud Hive." href="http://slyflourish.com/terrain_effects_and_terrain_props_podcast.html" target="_blank"><span style="color: #666666;">Terrain Effects and Terrain Props Podcast</span></a></li>
<li><a title="How to Make a Terrain Mud Hive." href="http://oneinchsquare.net/2010/08/24/a-mostly-comprehensive-list-of-fantastic-terrain-in-4e-dd/" target="_blank"><span style="color: #666666;">A (Mostly) Comprehensive List of Fantastic Terrain</span></a></li>
<li><a title="How to Make a Terrain Mud Hive." href="http://critical-hits.com/2011/04/27/the-architect-dm-traps-hazards-terrain/" target="_blank"><span style="color: #666666;">The Architect DM: Traps, Hazards, &amp; Terrain</span></a></li>
</ul>
<p>Until next week!</p>
<p><b>Questions to Ponder:</b> What do you think of Ben’s mud hive mechanics? Got any other monster inhabitant ideas? How would you improve upon the terrain build? Got a favorite terrain effect you like to use in your own game? Got a relevant article on this topic to share?</p>
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		<title>Super Market Saturday</title>
		<link>http://bensrpgpile.com/2013/03/09/super-market-saturday/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=super-market-saturday</link>
		<comments>http://bensrpgpile.com/2013/03/09/super-market-saturday/#comments</comments>
		<pubDate>Sat, 09 Mar 2013 20:20:33 +0000</pubDate>
		<dc:creator>BensRPGPile</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=6447</guid>
		<description><![CDATA[Ben is feverishly working on finishing his custom creepy cavern crawler lair – his homebrewed underground add-on level for the entrance room of the Pyramid of Shadows module. Water effects are now involved and as many of you know, those pieces can take a painstaking amount of time to produce. Don’t fret – there’s still [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/hero_large_r59_hero.jpg" title="How to make rubble piles." rel="lightbox[6447]" rel="lightbox[r59]"><img class="thumbnail" alt="" src="http://bensrpgpile.com/wp-content/uploads/2013/03/sm_hero_r59_hero.jpg" /></a></p>
<p>Ben is feverishly working on finishing his custom creepy cavern crawler lair – his homebrewed underground add-on level for the entrance room of the Pyramid of Shadows module. Water effects are now involved and as many of you know, those pieces can take a painstaking amount of time to produce. Don’t fret – there’s still plenty of D&amp;D goodness to talk about this week (while we all wait for Ben’s new terrain to dry). Let’s mosey down the Pile aisles and see what we can pull off his RPG shelves.</p>
<p><span id="more-6447"></span></p>
<p><b>Forging Options</b><br />
First and foremost, if this particular DIY cavern set build scheme isn’t your cup of hobby tea, you can get everything you need from <a title="How to Make D&amp;D Rubble Piles." href="http://www.dwarvenforge.com/cavern-sets" target="_blank">Dwarven Forge</a>. Their <a title="How to Make D&amp;D Rubble Piles." href="http://youtu.be/5OKH9q226jI" target="_blank">cavern</a> line is <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_exquisite.jpg" title="This is as good as it gets in terms of a D&amp;D cavern, folks." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]">exquisite</a>. And while you do have to pay more for these <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_premade.jpg" title="Large water tiles are especially difficult so its nice to pull these right from a Dwarven Forge box." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]">pre-made</a>, out-of-the-box quality pieces, many DMs consider this investment a worthy one. Underground <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_environments.jpg" title="You can modularize these pieces in all sorts of ways." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]">environments</a> require a lot of personal <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_touches.jpg" title="Look at the insane detail on each piece - it would take countless hours to replicate that work." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]">touches</a> (like dirt, water, shadows, etc). Ben actually likes to <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_match.jpg" title="Lots of individual, modular pieces in each Dwarven Forge set. Ben loves those raised cavern rock platforms." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]">mix and match</a> homemade Hirst Arts terrain with Dwarven Forge…especially those amazing <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_hallways.jpg" title="The hallways are Ben's favorite piece type." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]">hallways</a>.</p>
<p><b>Rubble Piles</b><br />
Ben is a huge admirer of Hirst Arts master <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_caveman.jpg" title="Welcome to the Holy Grail of Hirst Arts." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">&#8220;Caveman&#8221;</span></a> – a <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_legend.jpg" title="Ben can point out at least a dozen flawless terrain building executions here." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">legend </span></a> hobbyist of the terrain community. The Pile has always admired <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_his.jpg" title="See how the small bits of rubble on the outer walls age the room?" rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">his</span></a> dungeon rubble <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_piles.jpg" title="The rubble serves as difficult terrain and quickly conveys a sense of danger." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">piles</span></a> from afar. The good news is Ben finally has a <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_handle.jpg" title="Ben is without words. The best of the best." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">handle</span></a> on this eye popping technique.</p>
<p>And while rubble accents might be obvious to some people, the proper <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_technique.jpg" title="You can do this, guys - the technique is a snap once you know the steps." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">technique</span></a> has always eluded Ben…with tutorials being few and far between. Once again Hirst <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_herculean.jpg" title="Yeah - this guy knows what he's doing." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">Herculean</span></a> hobbyist, “Bumyong,” recently gave Ben an impeccable <a title="How to Make D&amp;D Rubble Piles." href="http://hirstarts.yuku.com/topic/5863/Super-Dungeon-Explore-WIP?page=2#.UTT776KsiSo" target="_blank"><span style="color: #666666;" data-mce-mark="1">forum thread</span></a> to get things rolling.</p>
<p>Here’s your rubble-making materials checklist:</p>
<ul>
<li>Woodland Scenics Coarse Brown (<a title="How to Make D&amp;D Rubble Piles." href="http://amzn.to/XpzxtY" target="_blank"><span style="color: #666666;">C1276</span></a>) flock</li>
<li>Woodland Scenics Medium Gray (<a title="How to Make D&amp;D Rubble Piles." href="http://amzn.to/14lzwZ4" target="_blank"><span style="color: #666666;">C1279</span></a>) flock</li>
<li>Akasha Sand Natural <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_mix.jpg" title="Don't fret the natural stone color - it's easy to paint over it." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">Mix</span></a> (available at Walmart)</li>
<li>White Glue (Ben’s Favorite: LePage)</li>
<li>PVA Glue Mix (50% water | 50% Elmer’s)</li>
<li><a title="How to Make D&amp;D Rubble Piles." href="http://amzn.to/TNs2iu" target="_blank"><span style="color: #666666;">Matte Sealer</span></a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_frubble.jpg" title="Looking good!" rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">Admire</span></a> the final product</li>
</ul>
<p>Your first step is to <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_glue.jpg" title="Your glue will eventually dry clear." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">glue</span></a> your tiny rubble cluster to the appropriate tile. That white glue will take some time to dry (don’t pour it on too <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_thick.jpg" title="Just like flock - less is more when gluing everything down." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">thick</span></a>). Once complete, go <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_back.jpg" title="A watered down glue mix just affixes everything into place." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">back</span></a> over your rock pile with that watered down PVA mix as this step cements those little rocks in place. Finally, spray on the matte sealer to seal in the stoney goodness.</p>
<p>You can place these rock piles on certain terrain pieces or go the modular route and mount them on <a title="How to Make D&amp;D Rubble Piles." href="http://www.schrafelpaper.com/black-chipboard-25-sheetsbr-size-8-12-x-11-inches-p-223.html" target="_blank"><span style="color: #666666;">chip board</span></a>, thin cereal box <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_cardboard.jpg" title="Cardboard is unlikely to warp when you use small amounts/pieces at a time." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">cardboard</span></a> or even small miniature <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_bases.jpg" title="Ben just likes to have options when picking his bases. These are from GaleForce Nine's Gen Con booth." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">bases</span></a>.</p>
<p><b>Caverns Water Spots</b><br />
Back in the 2-2-13 blog post, Ben shared some tricks and tips for making a sandy stone floor. Well, this past weekend, he decided to include some standing puddles by sprinkling in some Woodland Scenics Realistic Water effects. There’s very little sweat equity as long as you follow the steps in the right order.</p>
<ul>
<li>Glue down your Hirst Arts cavern <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_stones.jpg" title="Perfect size and color here...a great small rock choice." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">stones</span></a></li>
<li>Smooth on your DAP <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_filler.jpg" title="This magic material goes on so easy and dries rather quickly." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">filler</span></a></li>
<li>Sand out some <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_ridges.jpg" title="Please make sure you are wearing a mask and not breathing in the sanded residue. A simple mask is $3." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">ridges</span></a> (while wearing a breathing mask)</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_prime.jpg" title="This primer is only sold at Lowe's (not Home Depot)." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">Prime</span></a> your piece</li>
<li>Apply a heavy dry brush of your <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_59_basecoat.jpg" title="ColorPlace is a Walmart paint brand - they'll mix this right up for ya.." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">basecoat brown</span></a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_toffee.jpg" title="Much cheaper than GW's Bleached Bone. Use nice soft, light dry brush strokes." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">Highlight</span></a> a light dry brush of Americana’s Toffee</li>
<li>Add your <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_moss.jpg" title="Just a couple simple patches of moss add nice contrast to the overall piece." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">moss</span></a> flock (and let it fully dry)</li>
<li>Add your <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_sand.jpg" title="Now fill in the sand while leaving a few spots for the puddle water effect." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">sand</span></a> flock (and let it fully dry)</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_seal.jpg" title="You want to seal the piece BEFORE you do the water effect." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">Spray</span></a> on your matte sealer</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_paint.jpg" title="Paint on the basecoat of the water. This green conveys a nice dingy effect." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">Paint</span></a> the open water grooves (GW Knarloc Green/Loren Green)</li>
<li>Pour your water effect on (ever so slowly)</li>
<li>Let it dry (by being very patient)</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_fwater.jpg" title="Ben is so darn happy with the outcome. The piece has " rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">Admire</span></a> your work</li>
</ul>
<p>This type of cavern piece may seem like a lot steps but they’re all quite quick and easy. Never fear – the payout is certainly there.</p>
<p>Ben tried a <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_blue.jpg" title="Always good to try alternate colors to ensure you've covered all your options." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">deeper blue</span></a> water color (GW Midnight Blue) but that particular color was just too <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_pristine.jpg" title="Not too bad but this would have to be the purest of water. Might be a nice healing potion refill spot." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">pristine</span></a>. The darker green was more musty and realistic. Ben would love to use the <a title="How to Make D&amp;D Rubble Piles." href="http://www.youtube.com/watch?v=BV4qHUB6HHA&amp;list=FLgOji6dN1eYhHtxKZ0akiWg&amp;index=45" target="_blank"><span style="color: #666666;">Vallejo</span></a> water effects line but he still hasn’t found a clean way to apply it. Suggestions are certainly welcome. Ben is pondering a painter’s tape technique.</p>
<p><b>Room Dynamics and Game Play</b><br />
With our first encounter’s terrain nearly done, it’s time to talk about the dynamics of the two rooms. DM Ben needs to flush out the area’s properties (heights, skill checks, terrain effects, etc).</p>
<p>The encounter goal is simple: draw the characters to the <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_bodies.jpg" title="Pretty safe to say the Ettin won these fights." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">stack of bodies</span></a> in the center of the room and hope a few players fall through to the underground cavern chamber. This tactic forces a party split and makes it a more manageable fight for the <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_headtaker.jpg" title="Gurrak mad. Gurrack want heads...now!" rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;" data-mce-mark="1">Headtaker</span></a> villain.</p>
<p>Here’s the list of our bad guys:</p>
<ul>
<li>Gurrak, the Ettin (added a <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_boulder.jpg" title="The party will have to come up and engage the giant in melee." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">boulder toss</span></a> ranged attack)</li>
<li>Zombie Rotters (beefed up the <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_attacked.jpg" title="Even at +11, the to hit is on the low side for 8th level characters." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">attack bonus</span></a>)</li>
<li>Carrion Worm Dweller (<a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_tweaked.jpg" title="Ben beefed up the abilities of these Crawlers so they could utilize more of the game board." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">tweaked</span></a> the Carrion Crawler stats)</li>
</ul>
<p>As your adventurers morph into this area, our resident Ettin monster quickly goes on the offensive by making it rain <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_heavy.jpg" title="The Ettin gets two attacks each round so it needs a pile of ammo next to him." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">heavy boulders</span></a>. In round 2, some of those dead bodies will morph into melee zombie minions.</p>
<p>Here are the notable room and terrain properties:</p>
<ul>
<li>Body pile (new bad guys rotating in)</li>
<li>Shiny object bait (Perception DC 16 to entice greedy)</li>
<li>Pit collapse (30 feet; 3d10 falling damage)</li>
<li>Wall climb (Athletics DC 21)</li>
<li>Cavern mud patches (50% bugs wandering monster)</li>
<li>Character grab and throw (<a title="How to Make D&amp;D Rubble Piles." href="http://amzn.to/14zubNR" target="_blank"><span style="color: #666666;">Rules Compendium</span></a>, pg. 243)</li>
</ul>
<p>Assuming the fighting dust settles, there’s some nice <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_59_treasure.jpg" title="Once again Ben relies on those colorful Paizo item cards." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">treasure</span></a> to be had <a title="Download our Items PDF" href="http://bensrpgpile.com/pdfs/BensRPGPile_POS_E1_Items1.pdf" target="_blank"><span style="color: #666666;">here</span></a>:</p>
<ul>
<li>Get to meet their <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_npc.jpg" title="This NPC will be a blast for the DM to play." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">new NPC</span></a> (in the fifth bag)</li>
<li>Coins: 300 gold, 75 copper, 120 silver</li>
<li>2 Potions (Fleet of Foot and Saving Grace)</li>
<li>2 object relics (before they disappear – Athletics DC 26)</li>
<li>Crawler Nest: two random <a href="http://bensrpgpile.com/wp-content/uploads/2013/03/larg_r59_fortune.jpg" title="Ben is just going to slip these on the back of each item card to show each has a one-time enchantment use." rel="lightbox[6447]" target="_blank" rel="lightbox[r59]"><span style="color: #666666;">fortune cards</span></a> from mundane items</li>
<li>Any other Crawler nest items are ruined by saliva acid decay</li>
</ul>
<p>What are those “cavern mud patches,” you ask? Tune in next week to see the what and the how (and hopefully a full view of this encounter’s entire two-level game board).</p>
<p><b>Questions to Ponder:</b> Have you ever made rubble piles for your terrain game board? If so, is your technique similar to our steps? How did you like the water cavern effect? Is Realistic Water your wet material of choice? Have you ever used Vallejo water effects in your terrain – how do you apply it? What did you think of our Carrion Cavern Worms? Got any power suggestions?</p>
<p><a title="Read the How-to Cavern Floor Tutorial " href="http://bensrpgpile.com/2013/02/02/terrain-mulligan" target="_blank"><span style="color: #666666;">Read the How-to Cavern Floor Tutorial </span></a> | <a title="Download our Items PDF" href="http://bensrpgpile.com/pdfs/BensRPGPile_POS_E1_Items1.pdf" target="_blank"><span style="color: #666666;">Download our Items PDF</span></a></p>
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