Project Red Rover P4: Getting Your Glue On

D&D, Egyptian, Hirst Arts, Home Brew, Terrain No Comments »

You would think gluing your terrain to the appropriate base would be a cake walk, right? After all, this is a life skill you learned in kindergarten. Well, Padawans – think again. Glue in haste and your terrain will almost certainly warp and all that hard work thus far is for naught. Glue with pre-calculated planning and techniques and your 3D game board will flourish…let’s explore further.

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Project Red Rover P3: Casting Tips & Tricks

D&D, Egyptian, Hirst Arts, Home Brew, Terrain No Comments »

Now that we’ve got our project inspiration and custom molds in hand, let’s get physical with an actual casting or two. Roll up your sleeves with Ben as he shares several tricks of the trade so that you too, can behold the power of the brick.

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Project Red Rover P2: Making Custom Molds

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 6 Comments »

The foundation of every new terrain environment starts with the selection of your molds. The Pile begins that process with the Industry’s best – Hirst Arts and then created custom molds from those original casts to ultimately support the high-volume pieces of the set. Join Co-Piler Enygma as he shows us how he made these unique works of art.

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Project Red Rover P1: Getting Inspiration

D&D, Egyptian, Hirst Arts, Wizards of the Coast 2 Comments »

Let’s ring in the New Year with a brand new terrain-building blog series. Code named, Project Red Rover (Red Rover), Ben will provide step-by-step posts for his next D&D game environment – 4e’s the Pyramid of Shadows. Our first blog post will talk all about the inspiration for this amazing new terrain. Ben can’t build anything unless he’s got the itch. So what were his motivations exactly?

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D&D A to Z: Wells

D&D, D&D Miniatures, Hirst Arts, Miniature Building Authority 2 Comments »

Well, well, well – we’re nearly to the end of our letter-laden journey and what a ride it’s been. Sure we had some obvious choices with this week’s entry but we kinda already did walls and water. So, time to dig deeper and see what actual D&D-style wells are resting in the Pile.

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D&D A to Z: Underworld

Dungeons & Dragons, Dwarven Forge, Hirst Arts No Comments »

Let’s take this letter marathon to another level with a deep, dark look at the underworld. Stay close to Ben and see what happens when you go down under…into the earth that is (ya dirty birdie).

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D&D A to Z: Traps

D&D, Dwarven Forge, Hirst Arts No Comments »

Traps have resided in deep dark dungeons everywhere since the dawn of Dungeons in Dragons in 1974. So most certainly these deadly contraptions deserve a spot in our little ol’ letter series.

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D&D A to Z: Rocks

D&D Miniatures, Dwarven Forge, Hirst Arts, pegasushobbies 3 Comments »

Where would the D&D landscape be without rocks? Face it – they’re the bacon bits of any good encounter. Join Ben as he pulls some rubble representatives from his Pile to see what might be useful in one’s game board.

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D&D A to Z: Quirky

D&D Miniatures, Hirst Arts, Miniature Building Authority, pegasushobbies No Comments »

Ben is often asked, “What’s the most unusual thing in your D&D collection?” Well, that’s a difficult question indeed. That’s like asking one to pick a favorite ice cream flavor. They’re all good in their own special way. But alas, Ben definitely has a favorite item or two on his RPG shelf that possess some quirky qualities.

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D&D A to Z: Items

Dungeons & Dragons, Dwarven Forge, Hirst Arts, Itar’s Workshop No Comments »

Glory is swell but all that fame doesn’t really pay your character’s (bar) bills. Adventuring really boils down to getting a bunch of stuff. And as the DM, your encounters need items of all sorts. So, let’s take a look at some of your terrain-ical options.

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