Project Red Rover P6: Mixing in Some Color

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 1 Comment »

The floors and walls now form the very foundation for your new Egyptian terrain game board. Your work is done, right? Hold on there, Claudius. The real proof is in the details. You’re certainly not going to send a group of rowdy adventurers into your new RPG environment without gussying the place up a bit. What kind of host are you?

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Project Red Rover P5: Dropping a Base Coat

D&D, Egyptian, Hirst Arts, Home Brew, Terrain No Comments »

Prunella – this Egyptian project is really starting to take on a life of its own. Dropping different shades of paint onto your pieces always seems to raise the stakes. So, let’s dig deeper into this first critical base coat step and show y’all how we cracked this nut.

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Project Red Rover P4: Getting Your Glue On

D&D, Egyptian, Hirst Arts, Home Brew, Terrain No Comments »

You would think gluing your terrain to the appropriate base would be a cake walk, right? After all, this is a life skill you learned in kindergarten. Well, Padawans – think again. Glue in haste and your terrain will almost certainly warp and all that hard work thus far is for naught. Glue with pre-calculated planning and techniques and your 3D game board will flourish…let’s explore further.

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Project Red Rover P3: Casting Tips & Tricks

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 1 Comment »

Now that we’ve got our project inspiration and custom molds in hand, let’s get physical with an actual casting or two. Roll up your sleeves with Ben as he shares several tricks of the trade so that you too, can behold the power of the brick.

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Project Red Rover P2: Making Custom Molds

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 8 Comments »

The foundation of every new terrain environment starts with the selection of your molds. The Pile begins that process with the Industry’s best – Hirst Arts and then created custom molds from those original casts to ultimately support the high-volume pieces of the set. Join Co-Piler Enygma as he shows us how he made these unique works of art.

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Project Red Rover P1: Getting Inspiration

D&D, Egyptian, Hirst Arts, Wizards of the Coast 2 Comments »

Let’s ring in the New Year with a brand new terrain-building blog series. Code named, Project Red Rover (Red Rover), Ben will provide step-by-step posts for his next D&D game environment – 4e’s the Pyramid of Shadows. Our first blog post will talk all about the inspiration for this amazing new terrain. Ben can’t build anything unless he’s got the itch. So what were his motivations exactly?

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D&D A to Z: Wells

D&D, D&D Miniatures, Hirst Arts, Miniature Building Authority 2 Comments »

Well, well, well – we’re nearly to the end of our letter-laden journey and what a ride it’s been. Sure we had some obvious choices with this week’s entry but we kinda already did walls and water. So, time to dig deeper and see what actual D&D-style wells are resting in the Pile.

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D&D A to Z: Underworld

Dungeons & Dragons, Dwarven Forge, Hirst Arts No Comments »

Let’s take this letter marathon to another level with a deep, dark look at the underworld. Stay close to Ben and see what happens when you go down under…into the earth that is (ya dirty birdie).

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D&D A to Z: Traps

D&D, Dwarven Forge, Hirst Arts No Comments »

Traps have resided in deep dark dungeons everywhere since the dawn of Dungeons in Dragons in 1974. So most certainly these deadly contraptions deserve a spot in our little ol’ letter series.

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D&D A to Z: Rocks

D&D Miniatures, Dwarven Forge, Hirst Arts, pegasushobbies 3 Comments »

Where would the D&D landscape be without rocks? Face it – they’re the bacon bits of any good encounter. Join Ben as he pulls some rubble representatives from his Pile to see what might be useful in one’s game board.

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