Project Red Rover P8: Piling On

D&D, Egyptian, Hirst Arts, Home Brew, Terrain No Comments »

Hip, hip hooray! A true master color scheme is taking hold. Certain parts of our Egyptian terrain pieces now have assigned colors. And that makes for a speedier overall process. Let’s see what’s on the paint detail docket for this week.

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Project Red Rover P7: Following the Leader

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 1 Comment »

Now that we got our detail paint brushes wet as it were, let’s grab a few more Egyptian pieces from the Pile and continue to dash on some sensible color.

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Project Red Rover P6: Mixing in Some Color

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 1 Comment »

The floors and walls now form the very foundation for your new Egyptian terrain game board. Your work is done, right? Hold on there, Claudius. The real proof is in the details. You’re certainly not going to send a group of rowdy adventurers into your new RPG environment without gussying the place up a bit. What kind of host are you?

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Project Red Rover P5: Dropping a Base Coat

D&D, Egyptian, Hirst Arts, Home Brew, Terrain No Comments »

Prunella – this Egyptian project is really starting to take on a life of its own. Dropping different shades of paint onto your pieces always seems to raise the stakes. So, let’s dig deeper into this first critical base coat step and show y’all how we cracked this nut.

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Project Red Rover P4: Getting Your Glue On

D&D, Egyptian, Hirst Arts, Home Brew, Terrain No Comments »

You would think gluing your terrain to the appropriate base would be a cake walk, right? After all, this is a life skill you learned in kindergarten. Well, Padawans – think again. Glue in haste and your terrain will almost certainly warp and all that hard work thus far is for naught. Glue with pre-calculated planning and techniques and your 3D game board will flourish…let’s explore further.

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Project Red Rover P3: Casting Tips & Tricks

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 1 Comment »

Now that we’ve got our project inspiration and custom molds in hand, let’s get physical with an actual casting or two. Roll up your sleeves with Ben as he shares several tricks of the trade so that you too, can behold the power of the brick.

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Project Red Rover P2: Making Custom Molds

D&D, Egyptian, Hirst Arts, Home Brew, Terrain 8 Comments »

The foundation of every new terrain environment starts with the selection of your molds. The Pile begins that process with the Industry’s best – Hirst Arts and then created custom molds from those original casts to ultimately support the high-volume pieces of the set. Join Co-Piler Enygma as he shows us how he made these unique works of art.

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D&D A to Z: YouTube

D&D, Dungeons & Dragons, Home Brew, Wizards of the Coast 1 Comment »

What a glorious digital age us gamers live in these days! We can play actual D&D games in real-time with friends all over the country, build our D&D characters online (be gone errata supplements) in minutes, and download RPG eBooks in a seconds. But most of all – we have YouTube. An ever-growing video library filled with terrain inspiration and game enhancing ideas.

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D&D A to Z: Vile

D&D, D&D Miniatures, Dungeons & Dragons, Home Brew, Reaper 1 Comment »

Truth be told certain monstrosities in one’s D&D game often come down to a single descriptive term…vile. And it’s fair to say many a gamer could point to some clear commonalities. Read along as Ben pulls a few examples off the Pile to illustrate the point.

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D&D A to Z: Puzzle

D&D, Dungeons & Dragons, Home Brew 4 Comments »

This week’s alphabet entry just so happens to fit perfectly with the rest of his ongoing RPG series. But which definition of puzzle is Ben picking?

No, it’s not puzzle in the traditional sense of perplexing challenges that rake one’s D&D brain. Rather, Ben has gone literal this week with actual, physical puzzles. Here’s how.

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