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Thunderspire Labyrinth is the second adventure in a three-part series that began with Keep on the Shadowfell and will ultimately conclude with Pyramid of Shadows. It will take our heroic team of mighty adventurers from levels four to six.
Brief Summary
Your hometown of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm.
This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years.
Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of wannabe heroes.
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Helpful Links
- Module Starting Characters: Download PDFs of the original five.
- Orcus Conversion Guide (by Myrhdraaak): Awesome add-on for better story & encounter depth.
- Module Errata:Surprisingly no official FAQ and rules corrections (that we could find).
- Echoes of Thunderspire Labyrinth: Cool side trek options to expand the adventure.
Session Notes
Follow Ben’s buds throughout the adventure by reading the individual game session notes. You can see some of the common rules question and answers. Even better, compare it to your own group’s game night results.

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