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	<title>Ben's RPG Pile</title>
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	<link>http://bensrpgpile.com</link>
	<description>What Does a Game Store Guy Collect &#38; Play Anyway</description>
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		<title>Project Red Rover P16: Tickling the Ivory</title>
		<link>http://bensrpgpile.com/2012/05/12/project-red-rover-p16-tickling-the-ivory/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p16-tickling-the-ivory</link>
		<comments>http://bensrpgpile.com/2012/05/12/project-red-rover-p16-tickling-the-ivory/#comments</comments>
		<pubDate>Sun, 13 May 2012 05:24:19 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4989</guid>
		<description><![CDATA[
Coming up with a variety of new materials for your terrain environment is critical. After all, you don’t want to stare at the same humdrum pieces game in and game out: different building materials means different color schemes. Ben turned to The Google for a little history lesson and came up with ivory as yet [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/05/hero_large_r19_hero.jpg" title="Adding ivory as another terrain building material." rel="lightbox[r19]" rel="lightbox[4989]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/05/sm_hero_r19_hero.jpg" alt="" /></a></p>
<p>Coming up with a variety of new materials for your terrain environment is critical. After all, you don’t want to stare at the same humdrum pieces game in and game out: different building materials means different color schemes. Ben turned to The Google for a little history lesson and came up with ivory as yet another world resource. Let’s see how he’s begun adding this material (and more wood) into his new game board.</p>
<p>We’ve already settled on the natural stone (otherwise known as “<a title="Adding ivory as a terrain material." href="http://en.wikipedia.org/wiki/Great_Pyramid_of_Giza#Casing_stones" target="_blank"><span style="color: #666666;">casing stones</span></a>”). That limestone is the core material for our walls and floors. Thanks to the RPG community, Ben also started introducing wood into the setting.  And now we’ve got <a title="Adding ivory as a terrain material." href="http://www.touregypt.net/featurestories/ivory.htm" target="_blank"><span style="color: #666666;">ivory</span></a> as yet another building material (hooray). Here are some possible fits.</p>
<p><strong>Wooden Door</strong><br />
Ben has already made a series of ornate heavy stone doors for his tomb but decided he needed a simple alternative. If you think about it, there are plenty of common areas that simply don’t require a Fort Knox style entrance. Try these steps:</p>
<ul>
<li>Use the rickety old door from Hirst Arts (Mold <a title="Adding ivory as a terrain material." href="http://www.hirstarts.com/tips21/tips21.html#81" target="_blank"><span style="color: #666666;">#81</span></a>)</li>
<li>Paint it the <a title="Adding ivory as a terrain material." href="http://bensrpgpile.com/2012/05/06/project-red-rover-p15-breaking-stuff" target="_blank"><span style="color: #666666;">Stronger Wood scheme</span></a> for a somewhat sturdy feel</li>
<li>Create two simple door supports</li>
<li>Add a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_hbrick.jpg" title="Maybe a history check calls these markings a warning not to proceed. Fly away." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">hieroglyphic brick</span></a> for some message intrigue</li>
<li>Slap on some optional <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_decor.jpg" title="Nice way to put a face on the door as it were." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">stone décor</span></a> or keep it <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_simple.jpg" title="Fit for a storage room:)" rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">simple</span></a></li>
<li>Now that’s a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_alt.jpg" title="Fits as snug as a rug. Glad to have another door option." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">nice door</span></a></li>
</ul>
<p><strong>Ivory Altar</strong><br />
Religious zealots need their space too. Ben has a couple of nice existing <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_fieldstone.jpg" title="Ben was just spitballing on these but they turned out rather useful." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">fieldstone</span></a> options but this was his first tomb top attempt.</p>
<ul>
<li>Grab the column top from Mold <a title="Adding ivory as a terrain material." href="http://www.hirstarts.com/tips22/tips22.html#84" target="_blank"><span style="color: #666666;">#84</span></a></li>
<li>Sand the <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_bottom.jpg" title="Uneven is a common terrain tale. Sandpaper solves lots of headaches." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">bottom</span></a> down so the piece can rest flat</li>
<li>Prime it black</li>
<li>Apply a flat coat of Bestial Brown (straight on but avoid big cracks)</li>
<li>Put on a flat coat of Bleached Bone (straight on but feather it out with your brush)</li>
<li>Dry brush on Skull White</li>
<li>Allow for a couple <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_exposed.jpg" title="Subtle stone veins makes it look more natural." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">exposed</span></a> but subtle crevices</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_adorn.jpg" title="Good ol' Dwarven Forge - always a lifesaver." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">Adorn</span></a> with an appropriate object of suspense for a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_ivoryfinal.jpg" title="One man's chunk of ivory becomes another man's table." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">final</span></a> touch</li>
</ul>
<p>The <a title="Adding ivory as a terrain material." href="http://www.hirstarts.com/molds/moldsgoth.html" target="_blank"><span style="color: #666666;">Gothic</span></a> mold series has some great options too (#41, 42 and 80). Ben made a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_couple.jpg" title="These pedestals have a use but probably in more unique situations." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">couple</span></a> in the ivory motif. These also work nicely as special décor or as bases for statues. The gothic ones just seem a tad large for tables or altars but it&#8217;s dealer&#8217;s choice of course.</p>
<p><strong>Ivory Column</strong><br />
The Hirst Arts Egyptian pieces have an intentional gritty sand blast coating to them. That bumpy effect somewhat works against our ivory desires. The paint job normally works best on a smooth casted surface. No worries though – Ben thinks this idea is still a winner.</p>
<ul>
<li>Use the column from Mold <a title="Adding ivory as a terrain material." href="http://www.hirstarts.com/etombs/tombs6.html" target="_blank"><span style="color: #666666;">#99</span></a></li>
<li>Cast two toppers and a half a column</li>
<li>Apply our ivory paint scheme (as noted above)</li>
<li>Build a taller staggered <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_wall.jpg" title="Gotta stack these bricks high for our long ivory columns." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">wall</span></a> to rest it against</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_imitate.jpg" title="This is the back of our half column." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">Imitate</span></a> the partial column top from our <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_inspiration.jpg" title="See how he set up the illusion of a full column? Awesome." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">inspiration</span></a></li>
<li>Not bad, <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_ey.jpg" title="Ben was worried this was gonna be a stinker project but it actually worked out well." rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">ey</span></a>?</li>
<li>Add this beauty to your column <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_collection.jpg" title="It's going to be a bitch to find matching furniture;)" rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">collection</span></a></li>
</ul>
<p>See how great a room <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r19_looks.jpg" title="No longer just a pile of sand. Love that air elemental mini. " rel="lightbox[r19]" rel="lightbox[4989]" target="_blank"><span style="color: #666666;">looks</span></a> now with all our new materials diversity. That sand color no longer dominates our landscape. Benny like.</p>
<p><strong>Questions to Ponder:</strong> What are some common room types that could use our simple wood door?  What object would you place on your ivory altar? What do you think of our latest column – does it work with the rest of our tomb theme?</p>
<p><a title="Pile Videos" href="http://www.youtube.com/bensrpgpile2" target="_blank"><span style="color: #666666;">Subscribe to our YouTube Channel</span></a> | <a title="Follow Ben on Twitter" href="http://www.twitter.com/bensrpgpile" target="_blank"><span style="color: #666666;">Follow Ben on Twitter</span></a></p>
]]></content:encoded>
			<wfw:commentRss>http://bensrpgpile.com/2012/05/12/project-red-rover-p16-tickling-the-ivory/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Project Red Rover P15: Breaking Stuff</title>
		<link>http://bensrpgpile.com/2012/05/06/project-red-rover-p15-breaking-stuff/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p15-breaking-stuff</link>
		<comments>http://bensrpgpile.com/2012/05/06/project-red-rover-p15-breaking-stuff/#comments</comments>
		<pubDate>Sun, 06 May 2012 22:08:55 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4953</guid>
		<description><![CDATA[
Rubble can raise a game board’s landscape to newly entertaining and eye opening heights. Yes, yes – some of the build steps can be meticulous at times but the payoff is bountiful. Hobbyists will also enjoy a cavalcade of artist expression…more so than most terrain creations. After all there’s no wrong way to make modular ruins is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/05/hero_large_r18_hero.jpg" title="Making Terrain Rubble." rel="lightbox[r18]" rel="lightbox[4953]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/05/sm_hero_r18_hero.jpg" alt="" /></a></p>
<p>Rubble can raise a game board’s landscape to newly entertaining and eye opening heights. Yes, yes – some of the build steps can be meticulous at times but the payoff is bountiful. Hobbyists will also enjoy a cavalcade of artist expression…more so than most terrain creations. After all there’s no wrong way to make modular ruins is there? Let’s take a look at the Pile’s piles.</p>
<p><span id="more-4953"></span></p>
<p><strong>Wood Paint Scheme</strong><br />
Let’s start by understanding some color schemes that Ben utilizes for his timber (easier said than done). Depending on the object, there’s actually two nice ways to go here.</p>
<p>Traditional wood: Flat brush of Bestial Brown (2 coats), dry brush of Snakebite Leather, lighter dry brush of Bubonic Brown and a Citadel Gryphonne Sepia ink wash to top it off. Ben applies this tone to his more <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_commonwood.jpg" title="It's such a relief to get the timber paint scheme down. Wood is all over one's dungeons." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">common</span></a> wood objects.</p>
<p>Stronger wood: Heavy dry brush of Scorched Brown, lighter dry brush of Bestial Brown, and a P3 Brown Ink wash finishing step. This wood color speaks more to a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_strongwood.jpg" title="Darker wood - like it was chopped and nailed by a master carpenter." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">stronger</span></a>, rarer material origin.</p>
<p><strong>Caveman Clumps</strong><br />
Little smatterings of rubble throughout one’s dungeon was something Ben first discovered from legendary Hirst Arts officiando, Caveman. Nobody does it better. Just <span style="color: #666666;"><a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_jaw.jpg" title="Pure Hirst Arts magic." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank">jaw dropping</a></span> detail. An envious Ben wanted to incorporate that same style effect in his own terrain but has always been gun shy. Well, one can’t start to mimic that effect happen without first readying some actual rubble.</p>
<p><strong>Modular Rubble Pile</strong><br />
Ben got a great insight from a Dungeon Master Mark <a title="Making Terrain Rubble." href="http://www.youtube.com/user/wwwdungeonmastermark?feature=watch" target="_blank"><span style="color: #666666;">video</span></a> regarding Egyptians and their use of wood. Of course, this raw material wasn’t abundant but it had real uses back in the day. For example, the Egyptians were the first recorded people to use sails on their ships. Wood was used from planks to the mast and oars. This is excellent news as Ben needs another resource option since metal in <a title="Making Terrain Rubble" href="http://amzn.to/sYbNt1" target="_blank"><span style="color: #666666;">Dark Sun</span></a> is so rare.</p>
<p>The revelation reminded Ben of a modular rubble pile he made for some feisty Gnoll Archers in Phoenix Comicon’s 2012 <span style="color: #666666;"><a title="Making Terrain Rubble" href="http://www.youtube.com/watch?v=anmxdsVfgVk&amp;list=UUgOji6dN1eYhHtxKZ0akiWg&amp;index=10&amp;feature=plcp" target="_blank">Ark of Souls</a></span>. Now he had a chance to create a new one with some Egyptian flair.</p>
<ul>
<li>Study your <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_rubbleinspire.jpg" title="Can you find the the goblin bowman in this pic?" rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">inspiration</span></a></li>
<li>Gather painted <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_testrubble.jpg" title="Lots of old stuff worthy of a hammer (but still useful)." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">test pieces</span></a></li>
<li>Use a jagged wood plank as your rubble base (<a title="Making Terrain Rubble." href="http://www.hirstarts.com/plank/plank.html" target="_blank"><span style="color: #666666;">Mold #220</span></a>)</li>
<li>Grab a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_cut.jpg" title="This tool makes quick work of non-perfect pieces." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">snippy thingy</span></a> to weather and <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_breakup.jpg" title="Get a nice selection pile going." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">break up</span></a> the pieces</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_rubblepaint.jpg" title="Paint first. Break second. Base-coat exposed edges third." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">Paint</span></a> any of the individual pieces before gluing (easier)</li>
<li>Glue down your rubble</li>
<li>Cover any glue spots with <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_flock.jpg" title="Nice and simple little flock formula for our sandy theme." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">flock</span></a></li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_rubblefinal.jpg" title="Bastard Gnolls got plenty of cover to release an ambush on the party." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">Enjoy</span></a> your new</li>
</ul>
<p>Your new creation works great for archer fire, combat cover, athletics skill checks and movement over difficult terrain.</p>
<p><strong>(Purple) Worm Hole</strong><br />
Sometimes Ben will inexplicably go off on a random terrain tangent. Remember the <a title="Making Rubble Terrain." href="http://bensrpgpile.com/2009/12/08/wolf%E2%80%99s-lair" target="_blank"><span style="color: #666666;">wolf lair</span></a>? Well, here we go again. There sat Reaper’s iconic Purple Worm <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_wormmini.jpg" title="Brilliant mini. Digestion must take forever." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">miniature</span></a> on his <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_bookshelf.jpg" title="Ben was just staring at his shelf and the idea popped in his head." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">bookshelf</span></a>. He suddenly decided to make a pyramid worm hole of sorts with oddly stacked rubble. It would also serve a spin-off on stairs to go between tomb levels.</p>
<ul>
<li>Grab a four by four square to serve as your gluing base</li>
<li>Create circular rubble outline around your miniature (like a nest of sorts)</li>
<li>Glue a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_mix.jpg" title="Put the mini in the center and build outward to ensure it fits." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">mix</span></a> of shattered pieces down</li>
<li>Color in the details (using previous Rover series palettes)</li>
<li>Paint the <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_wormcenter.jpg" title="Yes, yes the black isn't perfect but it works. Could have covered it with black paper circle." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">center</span></a> black to indicate a deep dark tunnel</li>
<li>Put in some <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_wormspecial.jpg" title="That subtle flock can make all the difference." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">special</span></a> touches with flock</li>
<li>Drop in <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_wormsome.jpg" title="Ben likes to keep the accent pieces modular (as opposed to glued down)," rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">some</span></a> warning skulls or luring treasure piles</li>
<li>Behold! A Purple Worm <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_lair.jpg" title="Fun, right? Gotta follow that worm tunnel...if you survive the battle that is." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">lair fit for a Pharaoh</span></a></li>
</ul>
<p><strong>Standing Rubble Piles</strong><br />
Let’s carry that permanent square rubble pile a little further with some semi modular pieces. These types of terrain squares are a little limiting but still fun to make. Here are some quick ideas. Ben drew from his non-traditional squares trick from our crumbled <a title="Making Terrain Rubble." href="http://www.youtube.com/watch?v=RiTKkKe8pZA&amp;list=UUgOji6dN1eYhHtxKZ0akiWg&amp;index=14&amp;feature=plcp" target="_blank"><span style="color: #666666;">Passageways video</span></a>. It’s fun to have a square not really be a square on the piece. The key is just making sure your mini base fits accordingly as you glue. Also, you don’t need to be Einstein but at least try to make the fallen terrain seem somewhat plausible.</p>
<p>Start <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_simple.jpg" title="Non-linear paths in the heat of battle can get the game group thinking in a hurry." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">simple</span></a> and try some broken pottery and fallen stones. You could drop this square in a room or in the middle of a hallway. Simple but classy, ya know?</p>
<p>Or, get a little more elaborate. Ben liked the idea of a <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_blasted.jpg" title="That rat might be a New York native." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">blasted wall</span></a> that ultimately reveals a secret passageway of sorts. So gather some bricks and shake (or break) things up a little by introducing your <a href="http://bensrpgpile.com/wp-content/uploads/2012/05/larg_r18_own.jpg" title="This is definitely an intense terrain build but it ends as a labor of love." rel="lightbox[r18]" rel="lightbox[4953]" target="_blank"><span style="color: #666666;">own</span></a> rubble scatterings. Remember, these weren’t the steel high-rise days…every stone eventually crumbled.</p>
<p><strong>Questions to Ponder:</strong> What effects do you place on rubble for your game board? Got any fun ideas on rock pile combos? Got any flock tips?</p>
<p><a title="YouTube" href="http://www.youtube.com/user/YourDungeonMaster" target="_blank"><span style="color: #666666;">Check out Your Dungeon Master&#8217;s channel</span></a> | <a title="YouTube" href="http://www.youtube.com/user/wwwdungeonmastermark" target="_blank"><span style="color: #666666;">Visit Dungeon Master Mark&#8217;s channel</span></a></p>
]]></content:encoded>
			<wfw:commentRss>http://bensrpgpile.com/2012/05/06/project-red-rover-p15-breaking-stuff/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Project Red Rover P14: Imitating Greatness</title>
		<link>http://bensrpgpile.com/2012/04/29/project-red-rover-p14-imitating-greatness/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p14-imitating-greatness</link>
		<comments>http://bensrpgpile.com/2012/04/29/project-red-rover-p14-imitating-greatness/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 22:15:28 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4925</guid>
		<description><![CDATA[
They say imitation is the greatest form of flattery and when it is comes to terrain buildin’, you would be a bumbling fool not to utilize the vast array of RPG resources sitting at your keyboard. Countless photos, how-to guides and videos are scattered across this world wide web of ours. Let’s see how Ben [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/hero_large_r17_hero.jpg" title="Imitating Great Terrain" rel="lightbox[r17]" rel="lightbox[4925]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/04/sm_hero_r17_hero.jpg" alt="" /></a></p>
<p>They say imitation is the greatest form of flattery and when it is comes to terrain buildin’, you would be a bumbling fool not to utilize the vast array of RPG resources sitting at your keyboard. Countless photos, how-to guides and videos are scattered across this world wide web of ours. Let’s see how Ben called upon a few old friends for some help with this week’s new Egyptian pieces.</p>
<p><span id="more-4925"></span></p>
<p><strong>Sky Pillars</strong><br />
Yep – there’s yet another pillar to gawk at this week. This particular column is best suited flush against a wall…a very tall wall. Rather than build a uniform four bricks high, Ben considered this an opportunity to stagger the bricks in <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_skyuni.jpg" title="It has that room cutaway feel. Good stuff." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">unique</span></a> patterns and heights.</p>
<p>Coming up with a color scheme was much tougher. Ben had his heart set on Dark Angels Green for the leaf design but picking a complimentary paint was a biatch. Six different, frustrating colors (including red, silver, orange and purple) were paired with the pre-picked green. In the end, all the test pieces just felt <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_skydark.jpg" title="Blech - Ben didn't like any of these options. Too cheesy." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">too dark</span></a>.</p>
<p>So here’s where Ben ended up:</p>
<ul>
<li>Check your <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_skyinspire.jpg" title="That red-green combo reminds Ben of Xmas at Sears." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">inspiration</span></a> (too Christmas-like)</li>
<li>Use Burnished Gold for the rims</li>
<li>Apply Dark Angels Green for the leaf-like points</li>
<li>Fill in Skull White for the intertwined décor</li>
<li>Enjoy another <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_skyimpose.jpg" title="At least they have a delicate, royal-ish-feel to them now." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">imposing tomb column</span></a></li>
</ul>
<p><strong>Narrow Staircase</strong><br />
Adventurers gotta go up and down a chunk of stairs inside your tomb, right? Of course they do. Ben decided to re-create a staircase piece originally crafted by his Gen Con DM. Here’s how:</p>
<ul>
<li>Study the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_stairinspire.jpg" title="For a great descent, you can go higher up on the walls." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">original</span></a></li>
<li>Use a piece of 2 wide by 3 long foam core as your base for gluing</li>
<li>Try going 4 bricks high for the walls</li>
<li>Stack the bricks by making a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_flatbed.jpg" title="Ben is a late comer to the lego party but they are critical to your terrain's quality." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">flat bed foundation</span></a> so you can stagger the steps</li>
<li>Utilize a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_spacer.jpg" title="Super handy to have a loose brick to ensure the steps are equidistant to one another." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">spacer brick</span></a> to ensure equal distance between steps</li>
<li>Venture down your <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_newstairs.jpg" title="Stealth on the stairs - steady now." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">new stairs</span></a> – wealth and glory await!</li>
<li>Want a quick tip? Use dice to <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_dice.jpg" title="Not always feasible to make steps miniature perfect so dice counters help." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">track</span></a> which step the mini is on</li>
</ul>
<p>Consider dropping in a couple <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_bricks.jpg" title="Ben is gonna bury a few of those bricks in the inside middle of his next stairs build." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">hieroglyph bricks</span></a> for the inside walls to show some nondescript warnings for what lies ahead. Ben stuck with a single mini width for this staircase as a pyramid’s passage ways are typically cramped by nature. Plus, occasionally forcing the party march single file makes gamers a bit nervous.</p>
<p><strong>Coffin Stand</strong><br />
Now it’s time to pull a page right of Bruce Hirst’s own book. His site is a quintessential King’s Tut haul of magnificent terrain building ideas. Ben gleefully decided to re-create the coffin stand.</p>
<ul>
<li>Review the <a title="Using the web as a terrain guide" href="http://hirstarts.com/etombs/tombs2.html#coffin" target="_blank"><span style="color: #666666;">prototype</span></a></li>
<li>Cast and sort your pieces from mold <a title="Using the web as a terrain guide" href="http://www.hirstarts.com/molds/moldsegypt.html" target="_blank"><span style="color: #666666;">#96</span></a></li>
<li>Follow the tutorial</li>
<li>Apply our traditional sand base coat</li>
<li>Use our previous <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_mummies.jpg" title="Spooky stuff. You can almost hear the priest chant in the bg." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">accent</span></a> materials (flames, mummy, &amp; coffin)</li>
<li>Enjoy this <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_ornamental.jpg" title="Ben likes what he sees. Will the game group?" rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">ornamental</span></a> tomb piece</li>
</ul>
<p>It’s worth mentioning that Ben couldn’t figure out the stair railings to save his life so he just improvised with some sandpaper to make it work. Still, he sure would like to know how those railings truly fit together in the tutorial.</p>
<p>Small warning: there’s a lot of “<a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_tinyglue.jpg" title="Ben has fat thumbs so these smaller pieces give him fits sometimes." rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">tiny gluing</span></a>” here. That’s a made up term by Ben. It means the project has numerous, small pieces that have to be carefully glued in separate stages with a lot of required dry time between steps. Also, be sure that your pieces are level before gluing (so keep some sandpaper within arm’s reach).</p>
<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r17_emulate.jpg" title="Backstab!" rel="lightbox[r17]" rel="lightbox[4925]" target="_blank"><span style="color: #666666;">Emulating</span></a> fellow hobbyists’ masterpieces is a bit of an adrenaline rush. Sometimes you find an example that morphs into your own unique terrain. And other times, there’s no reason to mess with perfection. In the end, it’s just swell to be a part of a community so rich in supportive resources.</p>
<p>Until next week, fellow tomb raiders…</p>
<p><strong>Questions to Ponder:</strong> What color scheme would you have used in the sky pillars? Do you like narrow hallways? Why or why not? What are some of your favorite terrain websites and videos?</p>
<p><a title="Dungeon Survival Handbook" href="http://amzn.to/I4ZmXK" target="_blank"><span style="color: #666666;">Did you order your Dungeon Survival Handbook yet?</span></a></p>
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		<title>Project Red Rover P13: Outside Looking In</title>
		<link>http://bensrpgpile.com/2012/04/22/project-red-rover-p13-outside-looking-in/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p13-outside-looking-in</link>
		<comments>http://bensrpgpile.com/2012/04/22/project-red-rover-p13-outside-looking-in/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 20:31:30 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4889</guid>
		<description><![CDATA[
Our Egyptian environment possesses all the basic terrain – doors, floors, columns and walls. Now Ben has entered a new phase in his game board development that calls for making good pieces better. A hobbyist relishes this innovation phase but it does slow overall production down a bit. There are a lot of nerves to overcome. For [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/hero_large_r16_hero.jpg" title="Outside Looking In" rel="lightbox[r16]" rel="lightbox[4889]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/04/sm_hero_r16_hero.jpg" alt="" /></a></p>
<p>Our Egyptian environment possesses all the basic terrain – doors, floors, columns and walls. Now Ben has entered a new phase in his game board development that calls for making good pieces better. A hobbyist relishes this innovation phase but it does slow overall production down a bit. There are a lot of nerves to overcome. For instance, Ben has often stared at a new pile of unassembled, molded pieces for hours before taking the creative leap. Let’s see what he slapped together this week.</p>
<p><span id="more-4889"></span></p>
<p><strong>Hieroglyph Column</strong><br />
The <a title="Even More Egyptian Terrain" href="http://bensrpgpile.com/2012/03/31/project-red-rover-p11-defeating-the-dread" target="_blank"><span style="color: #666666;">first set</span></a> of hieroglyph columns turned out really swell (one of Ben’s favorites of the set). So, he decided to put the picture ruins to good use in some standalone, modular columns.</p>
<ul>
<li>Use the pieces from The Egyptian Temple (mold <a title="Even More Egyptian Terrain" href="http://www.hirstarts.com/egypt/etemple.html" target="_blank"><span style="color: #666666;">#94</span></a>)</li>
<li>Review your original <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_colinspire.jpg" title="Lots of ideas in his columns." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">inspiration</span></a></li>
<li>Try a simple <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_3high.jpg" title="Three high goes well with a traditional miniature's base height." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">3-column high</span></a> configuration</li>
<li>Paint the column top and rims Burnished Gold</li>
<li>Utilize that same people hieroglyph color scheme from the first set</li>
<li>Consider leaving the wave markings with just our original sand base color</li>
<li>Now that’s a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_finalcol.jpg" title="Magic Missile coming online." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">column</span></a> you can peek around</li>
</ul>
<p>One thing Ben has learned is that the Egyptians sure did love their columns. There are a slew to choose from in the Hirst Arts set. Many more to come in future posts.</p>
<p><strong>Sandy Knickknacks</strong><br />
Ben is still trying to put a little “clutter” in his tomb. Big empty open squares aren’t much fun. Creating the right knickknacks is going to be extra challenging, especially ones that don’t have a lot of metal properties. Remember – this is a <a title="Even More Egyptian  Terrain" href="http://amzn.to/sYbNt1" target="_blank"><span style="color: #666666;">Dark Sun</span></a> style environment where steel is rare.</p>
<p>There are two different vases to create. Stick with a simple base coat for the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_larger.jpg" title="Simple pieces can be just as effective on your game board." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">larger vase</span></a>. It stands alone nicely. Now for the small urn, consider this plan:</p>
<ul>
<li>Apply a dry brush of Snot Green for the center area</li>
<li>Paint the top and bottom rims with Blood Red</li>
<li>Don’t panic with the initial Christmas-look:)</li>
<li>Re-dip the piece in our wood stain wash to tone it down</li>
<li>Dab the top with Chaos Black (empty) or Regal Blue (water contents)</li>
<li>Place your new mysterious <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_spot.jpg" title="Ben likes it but thinks he'll play with several color schemes." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">vase</span></a> in a worthy spot</li>
</ul>
<p>The paint scheme above is just one way to go. Don’t hesitate to experiment with different color combinations. Ben still considers the <a title="Even More  Egyptian Terrain" href="http://www.dwarvenforge.com/accessories?page=shop.product_details&amp;flypage=flypage.pbv.v1.tpl&amp;product_id=16259&amp;category_id=6" target="_blank"><span style="color: #666666;">Dwarven Forge containers</span></a> to be the very <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_dforge.jpg" title="Goodness gracious - pure beauty. Some of these are eBay only." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">best</span></a> of the accessory bunch but every DM loves options.</p>
<p>And don’t forget about that <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_coffin.jpg" title="The cover off is rarely a good thing." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">sarcophagus</span></a>. The detail on the piece is amazing. You can stand them up or lay ‘em down. Inhabit them with or without <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_mummies.jpg" title="His and her coffins." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">mummies</span></a>. Ben doesn’t really have a desire to paint them. If he did, it would be <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_subtle.jpg" title="Ben is constantly reminding himself that less can be more with paint." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">subtle</span></a>. They really do look remarkable just with the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_basecoat.jpg" title="Ben's base coat concoction really shows its worth here." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">basecoat color</span></a>.</p>
<p><strong>More Walls</strong><br />
Ben’s real goal with walls is to not settle with only <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_twohigh.jpg" title="Some hobbyists consider this wall a blank canvas that's begging for more." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">two-high</span></a> mundane versions. Yes, they serve a critical modular purpose but Ben has seen a lot of the hobbyist pros better utilize the space. Here are two such examples. Our <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_ledgeinspire.jpg" title="Pink is a tough color to win Ben over with." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">inspiration</span></a> demonstrates a completed ledge-style wall piece. The tricky part is the four combined pieces make it difficult to hide the unevenness and creases. Still, Ben <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_likes.jpg" title="Lots of encounter uses here." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">likes</span></a> its multiple uses. He uses Liche Purple for the ledge outline color and the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_tape.jpg" title="Tape allowed shaky hands Ben to overcome a major paint obstacle." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">blue tape method</span></a> to ensure straight lines.</p>
<p>Ben also created a couple of different decorative walls. Hirst Arts has lots of smaller, decorative pieces. Ben decided to drop some of ‘em into a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_few.jpg" title="Ben absolutely loves this piece - like a proud RPG poppa." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">few</span></a> of his walls to provide a little flair. The real trick is to not <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_paint.jpg" title="Ugh - too many colors competing against one another." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">over paint</span></a> them. Just pick a few specific markings to color and to help them raise off the piece. Lastly, Ben added an optional <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r16_light.jpg" title="Another nice way to turn a simple wall into a eye popping piece." rel="lightbox[r16]" rel="lightbox[4889]" target="_blank"><span style="color: #666666;">light source</span></a> on the wall to give it some extra utility.</p>
<p>So now the real thinking begins. How will Ben get his MacGyver on next week?</p>
<p><strong>Questions to Ponder:</strong> What types of knickknacks do you put in your rooms for the group to interact with or to improve its look? How do you change up your walls to break up the terrain monotony? What types of things would you fill a sarcophagus with?</p>
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		<title>How to Make the Shrine of Vecna</title>
		<link>http://bensrpgpile.com/2012/04/14/how-to-make-the-shrine-of-vecna/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=how-to-make-the-shrine-of-vecna</link>
		<comments>http://bensrpgpile.com/2012/04/14/how-to-make-the-shrine-of-vecna/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 22:39:51 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4859</guid>
		<description><![CDATA[
Thunderspire Labyrinth’s module finale is filled with all sorts of unique terrain pieces. And your last dance with Paldemar is meant to be a real humdinger. Every DM always want that final battle to be a memorable one so let’s see how Ben set forth to do just that.

Symbol of Vecna Paper Floor Tile
This floor [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/hero_large_r15_hero.jpg" title="Paldemar has no where else to run. Killing time." rel="lightbox[r15]" rel="lightbox[4859]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/04/sm_hero_r15_hero.jpg" alt="" /></a></p>
<p>Thunderspire Labyrinth’s module finale is filled with all sorts of unique terrain pieces. And your last dance with Paldemar is meant to be a real humdinger. Every DM always want that final battle to be a memorable one so let’s see how Ben set forth to do just that.</p>
<p><span id="more-4859"></span></p>
<p><strong>Symbol of Vecna Paper Floor Tile</strong><br />
This floor mosaic is a beauty but not exactly easy to implement on your 3-D game board. Never fear – this is where our terrain paper trick comes in handy. Jason, the voice of Craggy and Toates on our <a title="Final Thunderspire Battle" href="http://bit.ly/benpodcast" target="_blank"><span style="color: #666666;">weekly</span></a> video podcast, went to work on a comparable design. He nabbed an image from the 1990 Greyhawk Adventures <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_greyhawk.jpg" title="Ben wants to get this mod on ebay just for the nostalgia." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">module</span></a> entitled “Vecna Lives!” and applied a light d20 grid to it. Ben built the room <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_floor.jpg" title="We a like a grid we can clearly see on the table. Picture quality remains intact." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">around</span></a> this symbol as the centerpiece. You can download a PDF for your own game <a title="Final Thunderspire Battle" href="http://bensrpgpile.com/downloads/#Vecna" target="_blank"><span style="color: #666666;">here</span></a>.</p>
<p><strong>Crystal Pillars</strong><br />
Boy, this was another head scratcher. It’s not like Ben had a set of arcane absorbing energy columns just lying around in his Pile. Thankfully, the Cavern Accessory Mold (<a title="Final Thunderspire Battle" href="http://www.hirstarts.com/cavern/watercavern.html#85" target="_blank"><span style="color: #666666;">#85</span></a>) from Hirst Arts came to the rescue. Bruce has a most excellent <a title="Final Thunderspire Battle" href="http://www.hirstarts.com/tips24/tips24.html#crystal" target="_blank"><span style="color: #666666;">tutorial</span></a> on how to make crystal piles from that mold (which Ben followed to the letter).</p>
<p>He made <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_glass.jpg" title="Took Ben a couple of tries to get this right but the leap was well worth it." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">separate piles</span></a> and then utilized the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_comic.jpg" title="A flash from the past." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">ggargoyle column</span></a> from the Lava and a Cup of Java Comicon adventure to hold them. Tip: casting on small glass mirror squares ensured Ben had the right piece width from the start.</p>
<p>To paint the crystals, Ben liked a contrasting light blue color pallet:</p>
<ul>
<li>Prime black</li>
<li>Use a basecoat of Ultramarine Blue</li>
<li>Apply a medium dry brush of Ice Blue (but avoid the deep crevices)</li>
<li>Finish with a light dry brush of Skull White on all the raised edges</li>
<li>Now bask in the glory of your own <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_arcane.jpg" title="4E says the right color is purple but Ben just had a bond with blue." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">crystal pile</span></a></li>
</ul>
<p>Ben used a series of colors (Tin Bitz, Shining Gold and True Silver) on the column itself to show the column was built out of a series of precious <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_4col.jpg" title="Order up...four energy absorbing columns for table 5!" rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">metals</span></a>. Complete the piece by applying a rock flock mixture to help illustrate the crystals <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_flock.jpg" title="Ben felt like a chemist trying to get the flock mixture just right." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">rising up</span></a> from the column itself.</p>
<p><strong>Statue of Vecna</strong><br />
Ben reached into his 2011 Gencon bag to come up with a representative statue. He had asked pro painter, Bob Ladd, to whip up a bunch of <a title="Final Thunderspire Battle" href="http://bensrpgpile.com/2011/10/29/dd-a-to-z-statues" target="_blank"><span style="color: #666666;">statue options</span></a> for his modules. There’s no one-armed/eyed skeletal figure in that batch, but this <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_laddstatue.jpg" title="Oh baby! That's a keeper." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">robed wizard</span></a> seemed like a nice homage to Paldemar.</p>
<p>Ben decided to make a matching pedestal for the statue and room:</p>
<ul>
<li>Prime a piece from the HA mold (<a title="Final Thunderspire Battle" href="http://www.hirstarts.com/tips15/tips15.html#41" target="_blank"><span style="color: #666666;">#41</span></a>) black</li>
<li>Put on a heavy dry brush of Codex Gray</li>
<li>Follow that up with a light dry brush of Fortress Gray</li>
<li>Take P3 Thrall Flash and mix it with Fortress Grey for an evil green hue</li>
<li>Now that’s a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_statuebase.jpg" title="The statue needed a base that blended in with the mosaic floor." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">base fit for the room</span></a></li>
</ul>
<p><strong>Lava Caldrons</strong><br />
Ben placed two of the lava pits from the Inner Sanctum on this map. A hobbyist always relishes re-using some TLC custom pieces. He’ll probably re-populate them with a couple <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_reach.jpg" title="Oh Red Dawn - never turn your back on a lava cauldron, man!" rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">tentacles</span></a> but this time increase their reach to 3 and have them leave their safety nest on Paldemar’s command. They’ll be easy to hit (AC 15) and kill (10 HP) but will pack a wallop (4d6).</p>
<p><strong>Idol of Vecna</strong><br />
A nice coincidence with this element as Ben actually had some <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_idol.jpg" title="The eye launches a ray of fire at the nearest PC...gulp!" rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">rock terrain</span></a> from Pegasus Hobbies that nearly fit the mod’s original description…like it was meant to be.</p>
<p>He also wanted a what-the-heck item in this room. A simple <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_sharpshooter.jpg" title="Look at the hired gun loading an arrow for Paldemar's new guests." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">urn</span></a> (guarded by a Nentyar Hunter sharpshooter) at the very top of this stone formation should pique the characters’ interest. It rests on a pressure plate containing an arcane fire trap (DC 20).</p>
<p>Ben used the <a title="Final Thunderspire Battle" href="http://www.dandwiki.com/wiki/Potion_Taste_Chart_(3.5e_Other)" target="_blank"><span style="color: #666666;">Potion Taste Chart</span></a> from D&amp;D Wiki to help determine the container’s contents. He settled on a Haste elixir which has a dark red color, licorice smell, goopy texture and spicy flavor. The vase has 2d4+1 doses (unless the trap is triggered). Its effects include: movement +3, +2 to attack, +8 damage, 1 extra basic attack, and counteraction to a slowed condition.</p>
<p>The potion’s chunky consistency requires it be violently administered via special +8 darts (in Paldemar’s chamber) which force the substance into one’s body but deal 1d8 damage to the host. So, basically your teammate must perform a ranged strike against you with a dart in order for its effects to take place on your next turn.</p>
<p><strong>Chained Prisoners</strong><br />
Lots of NPCs have crossed the party’s path in this adventure. Remember, poor Crag McBeard? The party’s original dwarf was left for dead so that others may live. To help tie that <a title="Final Thunderspire Battle" href="http://www.youtube.com/watch?v=anN9EAqVT2s&amp;list=UUgOji6dN1eYhHtxKZ0akiWg&amp;index=6&amp;feature=plcp" target="_blank"><span style="color: #666666;">storyline</span></a> together, Paldemar has brutally tortured and <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_crag.jpg" title="Why? Why did you leave me for dead? We were brothers in arms." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">chained</span></a> him up here. He has a magic ward cast upon him to prevent any healing. His last words to the party will be “but why?” – that should strike a nerve with the group. Another buxom, attractive <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_damsel.jpg" title="A chesty mini was a requirement here." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">woman</span></a> is chained up to introduce a little damsel in distress predicament. Saving her before combat ends will result in an 800 XP reward for the group.</p>
<p><strong>Final Puzzle Piece</strong><br />
And finally, just one <a title="Final Thunderspire Battle" href="http://bensrpgpile.com/2011/10/08/dd-a-to-z-puzzle" target="_blank"><span style="color: #666666;">puzzle</span></a> piece remains. If you recall, the group has been collecting them throughout the adventure as a full set will ultimately reveal the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_puzzle.jpg" title="Be sure to read the previous puzzle blog entry. It's easy and fun to make." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">location</span></a> of the <a title="Final Thunderspire Battle" href="http://amzn.to/nhfppD" target="_blank"><span style="color: #666666;">Pyramid of Shadows</span></a>. It’s the perfect transition to the next module. Paldemar wears it around his neck and isn’t exactly eager to give it up.</p>
<p>And there you have it folks…the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r15_overhead.jpg" title="Another battle map ready for some good old fashioned dice rolling." rel="lightbox[r15]" rel="lightbox[4859]" target="_blank"><span style="color: #666666;">final</span></a> showdown with Paldemar inside Thunderspire Labyrinth. A labor of love.</p>
<p><strong>Questions to Ponder:</strong> Did you play this module and defeat Paldemar? How did your DM change things up? Did you have a favorite terrain piece in this post? How often do you make your own magic potions? What module is your group going to play next?</p>
<p><a title="Final Thunderspire Battle" href="http://www.youtube.com/watch?v=OctJvdrU0H4&amp;list=UUgOji6dN1eYhHtxKZ0akiWg&amp;index=1&amp;feature=plcp" target="_blank"><span style="color: #666666;">Watch the Room Video Flyover on YouTube</span></a></p>
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		<title>Project Red Rover P12: Lighting the Way</title>
		<link>http://bensrpgpile.com/2012/04/07/project-red-rover-p12-lighting-the-way/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p12-lighting-the-way</link>
		<comments>http://bensrpgpile.com/2012/04/07/project-red-rover-p12-lighting-the-way/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 02:17:40 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4814</guid>
		<description><![CDATA[
Nearly done? Guess again, Pharaoh. There are plenty of support pieces still to be made for this new Egyptian RPG landscape. In fact, sometimes Ben feels like he’s just scratched the pyramid’s surface. A daunting revelation for him yet wonderful news for you. Let’s get to the nitty-gritty…

Torch Column
Light source terrain gets an occasional bad [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/hero_large_r14_hero.jpg" title="Lighting the Way" rel="lightbox[r14]" rel="lightbox[4814]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/04/sm_hero_r14_hero.jpg" alt="" /></a></p>
<p>Nearly done? Guess again, Pharaoh. There are plenty of support pieces still to be made for this new Egyptian RPG landscape. In fact, sometimes Ben feels like he’s just scratched the pyramid’s surface. A daunting revelation for him yet wonderful news for you. Let’s get to the nitty-gritty…</p>
<p><span id="more-4814"></span></p>
<p><strong>Torch Column</strong><br />
Light source terrain gets an occasional bad rap, especially when the DM delivers the ol’ “this-dungeon is lit by magical torches” line. Resist the urge to take the easy road and try making a few of these beauts.</p>
<ul>
<li>Build a single-square, <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_3blockfire.jpg" title="Nothing wrong with building a slightly taller wall to make the overall piece work." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">three-block</span></a> base wall</li>
<li>Prime black</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_mount.jpg" title="Fat fingers make small piece painting hellish. Make it easier on yourself." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">Mount</span></a> on a block with <a title="Lighting the Way" href="http://amzn.to/HN9Jid" target="_blank"><span style="color: #666666;">Sticky Tack</span></a> for easier painting of this small piece</li>
<li>Paint on a slightly watered down Sunburst Yellow</li>
<li>Highlight with P3 Khador Red Base (via dry brush)</li>
<li>Use P3 Molten Bronze for the sconce base</li>
<li>Remember use more red at the fire’s base and more yellow at top of the flame</li>
<li>Enjoy a glimmering, <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_glowing.jpg" title="Ben is sure this priest is chanting something real bad." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">glowing</span></a> tomb staple</li>
<li>Place your new piece <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_next.jpg" title="As Ace would say...Like a glove!" rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">next</span></a> to a hallway door</li>
</ul>
<p><strong>Ram Head Statue</strong><br />
Certainly your tomb needs many a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_ramgod.jpg" title="Stuff just got real, yo." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">statue</span></a> or god-like symbol. The Egyptians were cuckoo <a title="Lighting the Way" href="http://www.artyfactory.com/egyptian_art/egyptian_gods/khnum.htm" target="_blank"><span style="color: #666666;">crazy</span></a> for that stuff. So, we better get to steppin’ if we want to have our own terrain board fit the part. Let’s start with Khnum, the protector of the sun.</p>
<ul>
<li>Study your <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_raminspire.jpg" title="Majestic." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">inspiration</span></a> (it’s spot on)</li>
<li>Color the horns and eyes in Burnished Gold</li>
<li>Apply a base coat of Skull White</li>
<li>Dab the head in the original base coat wash</li>
<li><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_rammount.jpg" title="Ben just loves these columns. Very history-like." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">Mount</span></a> on a simple three-block wall</li>
<li>Or, try a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_taller.jpg" title="Gotta go four-tall in order to get that depth." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">taller</span></a> wall to give the piece some more depth</li>
<li>Flock the <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_ledge.jpg" title="Maybe something is hidden in those rocks...a key or map perhaps?" rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">ledge</span></a> with small stones and sand</li>
<li>Now that’s a god that’s deserves a <span style="color: #666666;"><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_nod.jpg" title="Justice Shimmerwin doesn't seem impressed." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank">nod</a></span></li>
</ul>
<p><strong>Ornate Round Column</strong><br />
Our terrain <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_set.jpg" title="Every piece made with extra RPG love and care." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">set to date</span></a> does include a couple columns but now we’re going to raise the stakes a bit. This week’s piece is taller and fatter than the others. Perfect for a fancier chamber or better <span style="color: #666666;"><a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_cover.jpg" title="Go ahead and call it...head shot!" rel="lightbox[r14]" rel="lightbox[4814]" target="_blank">cover in combat.</a></span></p>
<ul>
<li>Review your <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_inspire.jpg" title="Ben can't imagine columns that high but loves those colors." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">motivation</span></a></li>
<li>Use the tape method meticulously here</li>
<li>Paint the top rim Skull White</li>
<li>Try Red Gore for the core diagonal pattern</li>
<li>Apply Blazing Orange for the smaller outlines</li>
<li>Place on the board as a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_stand.jpg" title="Wonder if he'll try to climb that column so he can save his metal sword." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">standalone</span></a> piece</li>
<li>Or, build a <a href="http://bensrpgpile.com/wp-content/uploads/2012/04/larg_r14_stagger.jpg" title="Basically just try to frame the taller piece." rel="lightbox[r14]" rel="lightbox[4814]" target="_blank"><span style="color: #666666;">staggered wall</span></a> to accommodate its height</li>
</ul>
<p>What’s next? (Ben shrugs) but he better get to glue’in cause he only has a week to figure it out until the next post. Until we terrain again…</p>
<p><strong>Questions to Ponder:</strong> How do you handle light source in your dungeons?  Are 4E sun rods the bane of your DM existence? Did you have alternate color schemes for any of these pieces? Got a favorite piece in the terrain set so far?</p>
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		<slash:comments>2</slash:comments>
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		<title>Birthday Bashers</title>
		<link>http://bensrpgpile.com/2012/04/06/birthday-bashers/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=birthday-bashers</link>
		<comments>http://bensrpgpile.com/2012/04/06/birthday-bashers/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 20:37:57 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Home Brew]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4817</guid>
		<description><![CDATA[
Hard to believe it was three years ago in March, that the little ol&#8217; Pile took to the web. Well, 157 posts later, we&#8217;re thrilled to still have all our hit points. But most importantly, Ben believes&#8230;
Ben believes in the soul. He believes role playing is on the game group and not the game edition. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://bensrpgpile.com/wp-content/uploads/2012/04/hb_3.jpg" alt="" /></p>
<p>Hard to believe it was three years ago in March, that the little ol&#8217; Pile took to the web. Well, 157 posts later, we&#8217;re thrilled to still have all our hit points. But most importantly, Ben believes&#8230;</p>
<p>Ben believes in the soul. He believes role playing is on the game group and not the game edition. He believes in lots of combat. He believes in minis that aren&#8217;t made of cardboard. He believes in the sanctimony of GenCon. He believes in never having enough dice. He believes in more closet space to store his stuff. He believes in the return of the Hobbit. And he believes in contributing to this great D&amp;D community.</p>
<p>Ben and the rest of the Pile gang extends its heartfelt thanks to all the readers. And we promise to continue to believe in the game we love.</p>
]]></content:encoded>
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		<title>Project Red Rover P11: Defeating the Dread</title>
		<link>http://bensrpgpile.com/2012/03/31/project-red-rover-p11-defeating-the-dread/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p11-defeating-the-dread</link>
		<comments>http://bensrpgpile.com/2012/03/31/project-red-rover-p11-defeating-the-dread/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 23:45:50 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4787</guid>
		<description><![CDATA[
New terrain leads to fear. Fear leads to practice. Practice leads to success. OK, so maybe that’s not exactly how Yoda said it but the mantra still holds true for us builder-folk. Our growing library of Egyptian paint schemes is really starting to make multi-color pieces come to life. Let’s see how our RPG board [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/03/hero_large_r13_hero.jpg" title="Defeating the Dread." rel="lightbox[r13]" rel="lightbox[4787]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/03/sm_hero_r13_hero.jpg" alt="" /></a></p>
<p>New terrain leads to fear. Fear leads to practice. Practice leads to success. OK, so maybe that’s not exactly how Yoda said it but the mantra still holds true for us builder-folk. Our growing library of Egyptian paint schemes is really starting to make multi-color pieces come to life. Let’s see how our RPG board has upped its game.</p>
<p><span id="more-4787"></span></p>
<p><strong>Advanced Egyptian Hieroglyph</strong><br />
Ben’s <a title="Defeating the Fear" href="http://bensrpgpile.com/2012/02/19/project-red-rover-p6-mixing-in-some-color" target="_blank"><span style="color: #666666;">first attempts</span></a> at the colorful, symbol-laden walls well, rather cute. Try these adjustments:</p>
<ul>
<li>Use the <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_smallbrush.jpg" title="The tiniest of tiny bristles on thee brush." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">smallest brush</span></a> you can find to stop the blotching</li>
<li>Bring forth previous paint schemes</li>
<li>Draw from your <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_inspiration.jpg" title="I believe that wall translated says, 'Frakin' A'. rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">inspiration</span></a></li>
<li>Go with Sunburst Yellow and Dwarf Flesh for its legs</li>
<li>Paint the Crown with Burnished Gold</li>
<li>Stick with Red Gore and Hawk Turquoise for the base symbols</li>
<li>Give Dwarf Bronze a try for the cobra</li>
<li>Re-employ Charadon Granite for the smaller Sphinx</li>
<li>Be daring with a Pale Violet Red for the flamingo-like creature</li>
<li>Plant those elbows and hold it steady under the magnifying glass</li>
<li>Stay patient. This is not a piece to rush</li>
</ul>
<p>The result is an elaborate wall section that tells an <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_story.jpg" title="Not perfect but perfectly fine." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">amazing story</span></a>. Plus, it ties perfectly to other recently completed pieces and really brings the room together.</p>
<p><strong>Short Wall Columns</strong><br />
As many of you know, Ben generally sticks to a <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_2wall.jpg" title="No one wants to play the whole game standing up around the table." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">two-brick-high wall</span></a> for a myriad of reasons including better chair viewing for the players sitting around the game table. Still, you can <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_stagger.jpg" title="Get the idea? Sometimes less wall is more." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">stagger</span></a> portions of your wall to three and sometimes four bricks high to create the necessary column depth.</p>
<ul>
<li>Use Burnished Gold for the column rings (via the tape method)</li>
<li>Paint the palm Dark Angel Green</li>
<li>Apply Vermin Brown for the tree trunk</li>
<li>Dab on Dwarf Flesh for the people glyphs</li>
<li>Use Skull White for their clothing</li>
<li>Apply Chaos Black for their hair</li>
<li>The final product <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_pops.jpg" title="Ben is one proud poppa of these terrain walls." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">pops</span></a>, baby!</li>
</ul>
<p><strong>Base Door System</strong><br />
The triggered trap <a title="Defeating the Fear" href="http://bensrpgpile.com/2012/03/10/project-red-rover-p8-piling-on/#more-4697" target="_blank"><span style="color: #666666;">system</span></a> was well received and basic tomb doors continued to be a pesky venture. So…we decided to merge them together for sure-fire gateway solution.</p>
<ul>
<li>Continue to utilize the same locking <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_locking.jpg" title="See how Ben still needs to sand it down a smidge to get it level? No big whoop." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">mechanism</span></a></li>
<li>Grab a <a title="Defeating the Fear" href="http://bensrpgpile.com/2012/03/03/project-red-rover-p7-following-the-leader/#more-4660" target="_blank"><span style="color: #666666;">previously</span></a> painted, very-squared decorative door</li>
<li>Build a single block <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_frame.jpg" title="A common door but still plenty of intrigue." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">frame</span></a> around it</li>
<li>Glue the door flush to one end to create some depth on the opposite side</li>
<li>Sand the bottom of your door slightly (if necessary) for best fit</li>
<li>Add an optional <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_lever.jpg" title="Figures ol' Bookman has to be the one to release the trouble." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">lever</span></a> (from mold #85) for fun.</li>
<li>Bingo! You have a <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_base.jpg" title="Any piece you make that automatically builds anticipation is a job well done." rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">base door</span></a> for your game board</li>
</ul>
<p><strong>Miscellaneous Follow-ups</strong><br />
At press time for <a title="Defeating the Fear" href="http://bensrpgpile.com/2012/03/10/project-red-rover-p8-piling-on/#more-4697" target="_blank"><span style="color: #666666;">Red Rover P8</span></a>, we had painted a rather pristine mummy. Well, we had a chance to tweak him a tad by adding a final re-dip step. This adjustment gave him a more realistic <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r13_dirt.jpg" title="How long can a wrapped mummy stay clean in a sandy environment anyways?" rel="lightbox[r13]" rel="lightbox[4787]" target="_blank"><span style="color: #666666;">dirt/aged</span></a> effect. Give it a try yourself.</p>
<p>Solving the door issue was a major terrain obstacle. Even better, we’ve expanded and refined our hieroglyph color scheme which coincidentally works quite well with some of our wall columns. I believe Dan Aykroid and Eddie Murphy in Trading Places <a title="Defeating the Fear" href="http://www.youtube.com/watch?v=iGKqs85xjOE" target="_blank"><span style="color: #666666;">said it best</span></a>. Until next week…</p>
<p><strong>Questions to Ponder:</strong> Did you like the hieroglyph color scheme? What would you do differently? Are you a tall wall or short wall kinda builder? How many different kinds of doors do you like to have at the ready for a terrain environment?</p>
<p><a title="Defeating the Fear" href="http://www.rovingbandofmisfits.com/2012/03/dungeon-accessories-trapped-corridor" target="_blank"><span style="color: #666666;">Check out Roving Band of Misfits’ Trapped Corridor</span></a></p>
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		<title>Project Red Rover P10: Tale of the Tape</title>
		<link>http://bensrpgpile.com/2012/03/24/project-red-rover-p10-tale-of-the-tape/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p10-tale-of-the-tape</link>
		<comments>http://bensrpgpile.com/2012/03/24/project-red-rover-p10-tale-of-the-tape/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 23:34:13 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4758</guid>
		<description><![CDATA[
New terrain environments often spawn new hobbyist techniques. Your RPG-churning mind becomes much more open to experimentation which often leads to an adrenaline-style knowledge gain. That’s where this week’s post comes in – Ben learned a great new taping technique that makes straight paint lines a snap. Let’s see how he did it.

Our Egyptian game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/03/hero_large_r12_hero.jpg" title="Using Tape for Straight Painted Edges." rel="lightbox[r12]" rel="lightbox[4758]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/03/sm_hero_r12_hero.jpg" alt="" /></a></p>
<p>New terrain environments often spawn new hobbyist techniques. Your RPG-churning mind becomes much more open to experimentation which often leads to an adrenaline-style knowledge gain. That’s where this week’s post comes in – Ben learned a great new taping technique that makes straight paint lines a snap. Let’s see how he did it.</p>
<p><span id="more-4758"></span></p>
<p>Our Egyptian game board requires a dizzying array of detail work and straight lines. Sadly, the contrasting colors make physical gaffes quite apparent. Sure – it’s not very noticeable following the arm’s length rule but your goal should always be to improve from piece to piece (just don’t fret the past).</p>
<p>Enlisting the services of an ordinary roll of <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_tape.jpg" title="Such a simple idea but it solves a big problem." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">blue painters tape</span></a> makes a noticeable improvement. And yes – it does take more time to add and cut the sticky stuff but painting that very piece indeed goes quicker.</p>
<p>The <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_decor.jpg" title="One of the Egyptian's best stone carvings." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">decorative flower stone</span></a> offered a perfect training scenario as it’s encased in a solid square. Those lines called for a slick <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_gold.jpg" title="Notice the interplaced pattern in the room?" rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">gold trim</span></a>. Easy enough…just tear off small pieces of tape and <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_place.jpg" title="Avoid regular masking tape or you will take the paint right off the pieces." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">place</span></a> them on the very edges of the square. Now all you have to do is paint right to the line for a perfect edge effect.</p>
<p>This same technique works for trickier pieces, like the <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_obelisk.jpg" title="Isn't the progression amazing? Happy Ben." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">obelisk</span></a>, but requires a little more tape <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_man.jpg" title="You can re-use the tape strips on more of the same pieces (to save time)." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">maneuvering</span></a> to get it in place. Remember Ben’s door from <a title="Yikes." href="http://bensrpgpile.com/2012/03/17/project-red-rover-p9-knocking-on-new-doors" target="_blank"><span style="color: #666666;">last week</span></a>? That black outline looks like it was painted during an <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_earthquake.jpg" title="Yikes." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">earthquake</span></a>. Now look at it when he uses re-tries it (this time with Boltgun Metal coat for a rare silver metal look).</p>
<p>Let’s take a closer look at all three new pieces for this week:</p>
<p><strong>Pouring Statue</strong><br />
The original called for a wild baby blue tone for the water color but Ben disagrees.</p>
<ul>
<li>Paint the Egyptian statue in the previous flesh color scheme</li>
<li>Leave the outside of the pot in its natural sand state</li>
<li>Use Chaos Black to show an empty container</li>
<li>Try Regal Blue if you want to show water within it</li>
</ul>
<p>The results are a couple of fine statue options either as room décor or maybe even to used with a <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_before.jpg" title="It's almost like that statue should have an innocent whistle." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">before</span></a> and <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_after.jpg" title="Great! I told you we should have checked for traps!" rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">after</span></a> a trap has been triggered.</p>
<p><strong>Iron Bar Door</strong><br />
Ben wanted to keep metal to a minimum (which is probably why you don’t even see them in the original Hirst Arts build). This is especially true if you plan on using this terrain in <a title="Painting darker between bars gives it that dark hallway feel on the other side." href="http://amzn.to/sYbNt1" target="_blank"><span style="color: #666666;">Dark Sun</span></a>. There’s a type of compromise paint scheme here to try though.</p>
<ul>
<li>Try going for more shadows and sand build up.</li>
<li>Use <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_thicker.jpg" title="Don't skimp on your brushes. It's a critical component of your toolbox." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">thicker</span></a> bristles for a heavier dry brush of Chaos Black</li>
<li>Apply a much lighter dry brush of Quick Silver</li>
<li>Go back with a special <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_thin.jpg" title="That's a Citadel medium dry brush." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">thin</span></a> brush for a dry brush of black between the bars</li>
<li>Create an <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_alternate.jpg" title="Pretty...fancy that is." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">alternate</span></a> door frame to house it in</li>
</ul>
<p>Certainly, this type of door would be used sparingly and would probably be placed to <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_seal.jpg" title="Guards and big door - treasure dead ahead!" rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">seal off</span></a> a more guarded part of your pyramid or dungeon.</p>
<p><strong>Floor Flower Symbol</strong><br />
Several fun paint schemes to try here.</p>
<ul>
<li>Apply Warlock Purple for the “w” and flower nubs</li>
<li>Dab on Dark Angel Green for the willows</li>
<li>Use Liche Purple for the flower buds</li>
<li>Paint on Burnished Gold for the outline</li>
<li>Pretty <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_cool.jpg" title="The symbol practically leaps out of the floor." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">cool</span></a>, right</li>
</ul>
<ul>
<li>Or, use Liche Purple the “w” and flower nubs</li>
<li>Stick with Dark Angel Green for the willows</li>
<li>Try Enchanted Blue for the flower buds</li>
<li>Finish with Burnished Gold for the outline</li>
<li>Not bad, <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_ey.jpg" title="Not sure the blue was a winner color choice." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">ey</span></a>?</li>
</ul>
<ul>
<li>Or, go the <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r12_original.jpg" title="Simply magnificent." rel="lightbox[r12]" rel="lightbox[4758]" target="_blank"><span style="color: #666666;">original</span></a> route model route</li>
<li>Apply Liche Purple for the top buds and willows</li>
<li>Use Dark Angel Green for the “w”</li>
<li>Paint on Blood Red for the bottom buds</li>
<li>Leave off the Burnished Gold Outline</li>
</ul>
<p>In the end, Ben liked option 2 the best actually felt they were all keepers. Variety in your game board is always a good thing so Ben encourages alternate paint schemes when it makes sense.</p>
<p>Once again a tip of the helm to <a title="Describe" href="http://twitter.com/Enygma23" target="_blank"><span style="color: #666666;">Enygma</span></a> for guiding him in on landing…these are the kind of experiences a hobbyist learns to relish: good results with a new technique for one’s terrain toolbox. Life is good.</p>
<p><strong>Questions to Ponder:</strong> Did you have a favorite floor décor paint scheme? Is the painter’s tape old news to you? If so, how else have you used it to improve your terrain building?</p>
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		<title>Project Red Rover P9: Knocking on New Doors</title>
		<link>http://bensrpgpile.com/2012/03/17/project-red-rover-p9-knocking-on-new-doors/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-red-rover-p9-knocking-on-new-doors</link>
		<comments>http://bensrpgpile.com/2012/03/17/project-red-rover-p9-knocking-on-new-doors/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 07:35:55 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Egyptian]]></category>
		<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=4728</guid>
		<description><![CDATA[
As our comfort factor rises with this Egyptian terrain, we’re going outside the box this week and crafting our own unique piece. Doors aren’t as straight forward in this particular Hirst Arts environment so Ben and Enygma had to think outside the box to get their desired entry results. Hop on our backs and see how [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2012/03/hero_large_r11_hero.jpg" title="Knock, knock, knocking on new creative doors." rel="lightbox[r11]" rel="lightbox[4728]"><img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2012/03/sm_hero_r11_hero.jpg" alt="" /></a></p>
<p>As our comfort factor rises with this Egyptian terrain, we’re going outside the box this week and crafting our own unique piece. Doors aren’t as <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_straight.jpg" title="The fieldstone molds make door making a breeze." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">straight forward</span></a> in this particular Hirst Arts environment so Ben and Enygma had to think outside the box to get their desired entry results. Hop on our backs and see how we tried to tie everything together in this unique challenge.</p>
<p><span id="more-4728"></span></p>
<p><strong>Hallway Floors</strong><br />
Our inspiration really took a stellar, almost memorizing <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_approach.jpg" title="His stuff belongs in a terrain museum." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">approach</span></a> here. Ben loves the idea of having his hallway floor show the way as it were. Still, he felt the teal accent color would be a little too strong in large quantities. Engyma also raised a valid point that while history shows this <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_lighter.jpg" title="Imagine those markings with their original, fresh coat of paint." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">lighter</span></a> color, it’s more likely that the original pigment was much darker and merely faded over time.</p>
<p>Still to be sure, we tested <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_three.jpg" title="Ben thinks he made a nice floor decor choice." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">three</span></a> different patterns: Hawk Turquoise/Red Gore (too foo-foo), Regal Blue/Gore Red (too American flag), and Liche Purple/Red Gore (the winning combo).</p>
<p><strong>Small Obelisk</strong><br />
Doors are more menacing when there’s an ornate column on either side. The small <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_obelisk.jpg" title="They all had their pros but darker on the sandy stone popped the most." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">obelisk</span></a> fulfills our need here. Options included a rare metal paint job (like copper or silver) or simply a darker color for contrast.</p>
<p>Color choices were kept simple:</p>
<ul>
<li>Quick Silver for the silver metal obelisk</li>
<li>Dwarf Bronze for the copper obelisk</li>
<li>Chaos Black for a straight forward approach</li>
<li>Chardon Granite for the dark painted obelisk</li>
<li>Midnight Blue for a why-not attempt</li>
</ul>
<p>In the end, Ben couldn’t argue with the pop of the dark color and thus chose black (but silver is a great alternative, especially due to its historical rarity).</p>
<p><strong>Door Frame</strong><br />
What houses a door can actually be more important than the door itself. Ben will use the <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_first.jpg" title="Simple but effective as far as an entrance goes." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">first</span></a>, more common door he made in a <a title="Building a Better Door" href="http://bensrpgpile.com/2012/03/03/project-red-rover-p7-following-the-leader" target="_blank"><span style="color: #666666;">previous post</span></a> as the foundation for this sinister entrance.</p>
<p>Here are the tweaks:</p>
<ul>
<li>Floor tiles will be the walls to take the pattern vertical</li>
<li>Obelisks will anchor either side of the door</li>
<li>Small bricks will sit atop the door (to cover the glue seams)</li>
<li>Sand flock smatters the door sides (again to mask the glue seams)</li>
</ul>
<p>Now that’s an entry way <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_worthy.jpg" title="This style really gives one that Egyptian tomb feel." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">worthy</span></a> of a traps skill check.</p>
<p>Sure, this may seem like an elaborate number of <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_pieces.jpg" title="It glues together pretty clean but will require a few added steps." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">pieces</span></a> to glue together but they really do work well together. Glue time is still minimal. Painting is also manageable because remember, it’s best to paint all the particular paint themes (your Gore Reds, Liche Purples, Burnished Golds etc) across a <a href="http://bensrpgpile.com/wp-content/uploads/2012/03/larg_r11_batch.jpg" title="See how you could paint Red Gore on all these pieces...one after another." rel="lightbox[r11]" rel="lightbox[4728]" target="_blank"><span style="color: #666666;">batch</span></a> of pieces at one time. This keeps you productive, saves on brush rinsing and keeps drying wait times to a minimum.</p>
<p>And did you notice how the colors all tie in together? The red from the floor pattern crosses into the door accents and bird’s wings while the purple part of the floor is shared with the phoenix symbol. That type of color flow demonstrates how a confident RPG Hobbyists starts to enter the “terrain zone.”</p>
<p><strong>Questions to Ponder:</strong> Would you have picked a different floor pattern? What was your favorite obelisk paint job? What type of Egyptian trouble lies beyond this ornate door?</p>
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