Jail House Rocks

hand-painted, Hirst Arts, Home Brew No Comments »

Experts say once you build one custom terrain game piece, you’re hooked. Well, those guys sure are right. Ben’s got the fever now and there’s no sane end in sight.

As the group plays Thunderspire Labyrinth, Ben wanted to introduce a more credible connecting plot line to the Pyramid of Shadows D&D module. Thus, a prison block was placed within the Horned Hold to introduce the hook.

The key jail cell components included:

▪ A custom hand-painted miniature to play the main character
▪ A new NPC card for identity and key data points
▪ Floor Terrain and Accessories: Hirst Arts molds (#701, #282, #203, #75, #76, #70)
▪ Chain: Michaels Craft Store
▪ Paints: (Graveyard Earth, Silver, Blood Red, & Chaos Black)
▪ Flock: Dirt from Skullcrafts and dead grass from Citadel

Ben focused on more ornate touches for this piece. It’s the little things like the torches/sconces, tiny buckets, bit box minis, and steel cell doors that really makes this unique build work.

You can learn more about this build by watching the video flyover on our YouTube channel.

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Effect Flags

Dungeons & Dragons, Home Brew 8 Comments »

Ben relishes D&D 4E’s combat system. As a DM, he despises losing track of particular powers and effects. That memory loss snafu can completely ruin the battle’s outcome – oh the humanity.

Ben’s game group needed a plan…a way to remember who had what effects on whom. Inspired by Penny Arcade’s sticker effects, our group mind meld produced our first true home-brew accessory! It was a long and tenuous production process to build but Craggy got it done (with a sort of China sweat shop determination).

We’ve done the usual suspects ( Dazed, Bloodied, Fumbled, Prone, Ongoing, Dying, pluses, minuses, etc). And then to spice it up, we threw in some sponsorship flags to reward great moves (ex: after a critical hit, “Magnum – Oreo is on line one.”)

Our condition flags are combined with medium and large bases. And while there is some occasional fat finger clumsiness, the end product has worked like a charm. No more pesky “Who has what questions?” and annoying game stops – just good ol’ fashioned battle beat downs.

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