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	<title>Ben's RPG Pile &#187; Home Brew</title>
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	<description>What Does a Game Store Guy Collect &#38; Play Anyway</description>
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		<title>Jail House Rocks</title>
		<link>http://bensrpgpile.com/2010/01/26/jail-house-rocks/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=jail-house-rocks</link>
		<comments>http://bensrpgpile.com/2010/01/26/jail-house-rocks/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 04:03:39 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[Hirst Arts]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[hand-painted]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=1307</guid>
		<description><![CDATA[ 
Experts say once you build  one custom terrain game piece, you’re hooked. Well, those guys sure are right. Ben’s got the fever now and there’s no sane end in sight. 
As the group plays  Thunderspire Labyrinth, Ben wanted to introduce a more credible connecting  plot line to the Pyramid of Shadows [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2010/01/larg_jail.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]"> <img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2010/01/sm_jail.jpg" alt="" /></a></p>
<p>Experts say once you build <a title="Jail House Rocks" href="http://bensrpgpile.com/?p=1072" target="_blank"> <span style="color: #666666;">one custom terrain game piece</span></a>, you’re hooked. Well, those guys sure are right. Ben’s got the fever now and there’s no sane end in sight. </p>
<p>As the group plays <a title="Jail House Rocks" href="http://bensrpgpile.com/?page_id=9" target="_blank"> <span style="color: #666666;">Thunderspire Labyrinth</span></a>, Ben wanted to introduce a more credible connecting <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_plot.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">plot line</span></a> to the Pyramid of Shadows D&#038;D module. Thus, a prison block was placed within the <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_horned.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">Horned Hold</span></a> to introduce the hook.</p>
<p>The key jail cell components included:</p>
<p>▪	A custom hand-painted <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_mini.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">miniature</span></a> to play the main character<br />
▪	A new <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_npc_card.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">NPC card</span></a> for identity and key data points<br />
▪	Floor Terrain and Accessories: Hirst Arts molds (#701, #282, #203, #75, #76, #70)<br />
▪	Chain: <a title="Jail House Rocks" href="http://www.michaels.com/art/online/home" target="_blank"> <span style="color: #666666;">Michaels Craft Store</span></a><br />
▪	Paints: (Graveyard Earth, Silver, Blood Red, &#038; Chaos Black)<br />
▪	Flock: Dirt from <a title="Jail House Rocks" href="http://www.skullcrafts.com/" target="_blank"> <span style="color: #666666;">Skullcrafts</span></a> and dead grass from <a title="Jail House Rocks" href="http://gwminis.com/" target="_blank"> <span style="color: #666666;">Citadel</span></a></p>
<p>Ben focused on more ornate touches for this piece. It’s the little things like the <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_torch.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">torches</span></a>/sconces, tiny <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_bucket2.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">buckets</span></a>, bit box <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_mini.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">minis</span></a>, and steel cell <a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_door.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">doors</span></a> that really makes this unique build work.</p>
<p>You can learn more about this build by watching the video flyover on our <a title="Jail House Rocks" href="http://www.youtube.com/bensrpgpile2#p/u/5/Psgtnx-7-j8" target="_blank"> <span style="color: #666666;">YouTube</span></a> channel. </p>
<p><a href="http://bensrpgpile.com/wp-content/uploads/2010/01/jail_see_it.jpg" title="Jail House Rocks" rel="lightbox[rock]" rel="lightbox[1307]" target="_blank"> <span style="color: #666666;">See It</span></a> </p>
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		<item>
		<title>Effect Flags</title>
		<link>http://bensrpgpile.com/2009/11/10/home-brew/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=home-brew</link>
		<comments>http://bensrpgpile.com/2009/11/10/home-brew/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:22:49 +0000</pubDate>
		<dc:creator>bendbuddy</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Home Brew]]></category>
		<category><![CDATA[Effect Flags]]></category>

		<guid isPermaLink="false">http://bensrpgpile.com/?p=923</guid>
		<description><![CDATA[ 
Ben relishes D&#038;D 4E’s combat system. As a DM, he despises losing track of particular powers and effects. That memory loss snafu can completely ruin the  battle’s outcome – oh the humanity.
Ben’s game group needed a plan…a way to remember who had what effects on whom. Inspired by  Penny Arcade’s sticker effects, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bensrpgpile.com/wp-content/uploads/2009/11/hb_lg.jpg" title="BensRPGPile makes its first home brewed 4E accessory with pleasant results." rel="lightbox" rel="lightbox[923]"> <img class="thumbnail" src="http://bensrpgpile.com/wp-content/uploads/2009/11/hb_sm.jpg" alt="" /></a></p>
<p>Ben relishes D&#038;D 4E’s combat system. As a DM, he despises losing track of particular powers and effects. That memory loss snafu can completely ruin the <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_group.jpg" title="Easily track effects on multiple mins during critical moments of the battle." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">battle’s outcome</span></a> – oh the humanity.</p>
<p>Ben’s game group needed a plan…a way to remember who had what effects on whom. Inspired by <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/penny_arcade.jpg" title="Penny Arcade created amazing stickers for game tracking." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">Penny Arcade’s</span></a> sticker effects, our group mind meld produced our first true home-brew accessory! It was a long and tenuous production process to build but Craggy got it done (with a sort of China sweat shop determination).</p>
<p>We’ve done the usual suspects (<a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_multiple.jpg" title="Bookman, our wizard, casts Pinioning Vortex on a Hobgoblin Warcaster." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">Dazed</span></a>, <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_bloodied.jpg" title="Tracking the Bloodied effect properly can really alter a battle's final outcome." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">Bloodied</span></a>, <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_fumbled.jpg" title="Fumble is a house rule: (-2) on next roll &#038; an immediate end to your turn" rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">Fumbled</span></a>, <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_prone.jpg" title="Marked is always tough one to remember. And now no mini tipping needed." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">Prone</span></a>, Ongoing, <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_dying.jpg" title="No one ever wants to see the dreaded dying effect tag (unless its on their enemy)." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">Dying</span></a>, pluses, minuses, etc). And then to spice it up, we threw in some <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_oreo.jpg" title="(Magnum crits on a backstab - cell phone rings)...Oreo on line 1" rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">sponsorship</span></a> flags to reward great moves (ex: after a critical hit, “Magnum – Oreo is on line one.”)</p>
<p>Our condition flags are combined with medium and large bases. And while there is some occasional fat finger clumsiness, the end product has worked like a charm. No more pesky “Who has what questions?” and annoying game stops – just good ol’ fashioned <a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_hero3.jpg" title="The effect stands integrate well and keep minis uncovered." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">battle beat</span></a> downs. </p>
<p><a href="http://bensrpgpile.com/wp-content/uploads/2009/11/flag_staging.jpg" title="Every effect and plus/minus is represented. We keep them sorted on homemade trays." rel="lightbox[HomeBrew]" rel="lightbox[923]" target="_blank"> <span style="color: #666666;">See It</span></a> </p>
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