One of the absolute coolest improvements to D&D is Fourth Edition’s creation and use of Power Cards. They add an aura of deck building to the game and drastically cut down on lengthy rulebook look-ups.
Each and every class power appearing in the Player’s Handbook has its own card. Each deck of 100 cards includes all the powers for one of the eight original classes, plus a few blank cards for players to use for other powers.
Make sure you slip each power card into a durable Ultra Pro clear card sleeve. Not only will you will protect them from messy, snacky game fingers but they will also work great with a dry erase marker (try the Staedtler Lumocolor Non-permanent).
Here’s hoping they go beyond the traditional powers and begin including other abilities like racial traits, class features and character feats. Seriously Wizards – does Ben have to think of everything?
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